matrixion/include/ui/CircularProgress.h

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#ifndef UI_CIRCULAR_PROGRESS_H
#define UI_CIRCULAR_PROGRESS_H
#include <QObject>
#include <QProgressBar>
#include "Theme.h"
class CircularProgressDelegate;
class CircularProgress : public QProgressBar
{
Q_OBJECT
Q_PROPERTY(qreal lineWidth WRITE setLineWidth READ lineWidth)
Q_PROPERTY(qreal size WRITE setSize READ size)
Q_PROPERTY(QColor color WRITE setColor READ color)
public:
explicit CircularProgress(QWidget *parent = nullptr);
~CircularProgress();
void setProgressType(ui::ProgressType type);
void setLineWidth(qreal width);
void setSize(int size);
void setColor(const QColor &color);
ui::ProgressType progressType() const;
qreal lineWidth() const;
int size() const;
QColor color() const;
QSize sizeHint() const override;
protected:
void paintEvent(QPaintEvent *event) override;
private:
CircularProgressDelegate *delegate_;
ui::ProgressType progress_type_;
QColor color_;
// Circle width.
qreal width_;
// Circle radius.
int size_;
};
class CircularProgressDelegate : public QObject
{
Q_OBJECT
Q_PROPERTY(qreal dashOffset WRITE setDashOffset READ dashOffset)
Q_PROPERTY(qreal dashLength WRITE setDashLength READ dashLength)
Q_PROPERTY(int angle WRITE setAngle READ angle)
public:
explicit CircularProgressDelegate(CircularProgress *parent);
~CircularProgressDelegate();
inline void setDashOffset(qreal offset);
inline void setDashLength(qreal length);
inline void setAngle(int angle);
inline qreal dashOffset() const;
inline qreal dashLength() const;
inline int angle() const;
private:
CircularProgress *const progress_;
qreal dash_offset_;
qreal dash_length_;
int angle_;
};
inline void CircularProgressDelegate::setDashOffset(qreal offset)
{
dash_offset_ = offset;
progress_->update();
}
inline void CircularProgressDelegate::setDashLength(qreal length)
{
dash_length_ = length;
progress_->update();
}
inline void CircularProgressDelegate::setAngle(int angle)
{
angle_ = angle;
progress_->update();
}
inline qreal CircularProgressDelegate::dashOffset() const
{
return dash_offset_;
}
inline qreal CircularProgressDelegate::dashLength() const
{
return dash_length_;
}
inline int CircularProgressDelegate::angle() const
{
return angle_;
}
#endif // UI_CIRCULAR_PROGRESS_H