matrixion/src/RoomList.cpp

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// SPDX-FileCopyrightText: 2017 Konstantinos Sideris <siderisk@auth.gr>
// SPDX-FileCopyrightText: 2021 Nheko Contributors
//
// SPDX-License-Identifier: GPL-3.0-or-later
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#include <limits>
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#include <set>
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#include <QObject>
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#include <QPainter>
#include <QScroller>
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#include <QStyle>
#include <QStyleOption>
#include <QTimer>
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#include "Logging.h"
#include "MainWindow.h"
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#include "RoomInfoListItem.h"
#include "RoomList.h"
#include "UserSettingsPage.h"
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#include "Utils.h"
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#include "ui/OverlayModal.h"
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RoomList::RoomList(QSharedPointer<UserSettings> userSettings, QWidget *parent)
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: QWidget(parent)
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{
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topLayout_ = new QVBoxLayout(this);
topLayout_->setSpacing(0);
topLayout_->setMargin(0);
scrollArea_ = new QScrollArea(this);
scrollArea_->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
scrollArea_->setSizeAdjustPolicy(QAbstractScrollArea::AdjustToContents);
scrollArea_->setWidgetResizable(true);
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scrollArea_->setAlignment(Qt::AlignLeading | Qt::AlignTop | Qt::AlignVCenter);
scrollArea_->setAttribute(Qt::WA_AcceptTouchEvents);
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QScroller::grabGesture(scrollArea_, QScroller::TouchGesture);
QScroller::grabGesture(scrollArea_, QScroller::LeftMouseButtonGesture);
// The scrollbar on macOS will hide itself when not active so it won't interfere
// with the content.
#if not defined(Q_OS_MAC)
scrollArea_->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
#endif
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scrollAreaContents_ = new QWidget(this);
scrollAreaContents_->setObjectName("roomlist_area");
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contentsLayout_ = new QVBoxLayout(scrollAreaContents_);
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contentsLayout_->setAlignment(Qt::AlignTop);
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contentsLayout_->setSpacing(0);
contentsLayout_->setMargin(0);
scrollArea_->setWidget(scrollAreaContents_);
topLayout_->addWidget(scrollArea_);
connect(this, &RoomList::updateRoomAvatarCb, this, &RoomList::updateRoomAvatar);
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connect(userSettings.data(),
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&UserSettings::roomSortingChanged,
this,
&RoomList::sortRoomsByLastMessage);
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}
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void
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RoomList::addRoom(const QString &room_id, const RoomInfo &info)
{
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auto room_item = new RoomInfoListItem(room_id, info, scrollArea_);
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room_item->setRoomName(QString::fromStdString(std::move(info.name)));
connect(room_item, &RoomInfoListItem::clicked, this, &RoomList::highlightSelectedRoom);
connect(room_item, &RoomInfoListItem::leaveRoom, this, [](const QString &room_id) {
MainWindow::instance()->openLeaveRoomDialog(room_id);
});
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QSharedPointer<RoomInfoListItem> roomWidget(room_item, &QObject::deleteLater);
rooms_.emplace(room_id, roomWidget);
rooms_sort_cache_.push_back(roomWidget);
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if (!info.avatar_url.empty())
updateAvatar(room_id, QString::fromStdString(info.avatar_url));
int pos = contentsLayout_->count() - 1;
contentsLayout_->insertWidget(pos, room_item);
}
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void
RoomList::updateAvatar(const QString &room_id, const QString &url)
{
emit updateRoomAvatarCb(room_id, url);
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}
void
RoomList::removeRoom(const QString &room_id, bool reset)
{
auto roomIt = rooms_.find(room_id);
if (roomIt == rooms_.end()) {
return;
}
for (auto roomSortIt = rooms_sort_cache_.begin(); roomSortIt != rooms_sort_cache_.end();
++roomSortIt) {
if (roomIt->second == *roomSortIt) {
rooms_sort_cache_.erase(roomSortIt);
break;
}
}
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rooms_.erase(room_id);
if (rooms_.empty() || !reset)
return;
auto room = firstRoom();
if (room.second.isNull())
return;
room.second->setPressedState(true);
emit roomChanged(room.first);
}
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void
RoomList::updateUnreadMessageCount(const QString &roomid, int count, int highlightedCount)
{
if (!roomExists(roomid)) {
nhlog::ui()->warn("updateUnreadMessageCount: unknown room_id {}",
roomid.toStdString());
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return;
}
rooms_[roomid]->updateUnreadMessageCount(count, highlightedCount);
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calculateUnreadMessageCount();
sortRoomsByLastMessage();
}
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void
RoomList::calculateUnreadMessageCount()
{
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int total_unread_msgs = 0;
for (const auto &room : rooms_) {
if (!room.second.isNull())
total_unread_msgs += room.second->unreadMessageCount();
}
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emit totalUnreadMessageCountUpdated(total_unread_msgs);
}
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void
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RoomList::initialize(const QMap<QString, RoomInfo> &info)
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{
nhlog::ui()->info("initialize room list");
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rooms_.clear();
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// prevent flickering and save time sorting over and over again
setUpdatesEnabled(false);
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for (auto it = info.begin(); it != info.end(); it++) {
if (it.value().is_invite)
addInvitedRoom(it.key(), it.value());
else
addRoom(it.key(), it.value());
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}
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for (auto it = info.begin(); it != info.end(); it++)
updateRoomDescription(it.key(), it.value().msgInfo);
setUpdatesEnabled(true);
if (rooms_.empty())
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return;
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sortRoomsByLastMessage();
auto room = firstRoom();
if (room.second.isNull())
return;
room.second->setPressedState(true);
emit roomChanged(room.first);
}
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void
RoomList::cleanupInvites(const std::map<QString, bool> &invites)
{
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if (invites.size() == 0)
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return;
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utils::erase_if(rooms_, [invites](auto &room) {
auto room_id = room.first;
auto item = room.second;
if (!item)
return false;
return item->isInvite() && (invites.find(room_id) == invites.end());
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});
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}
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void
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RoomList::sync(const std::map<QString, RoomInfo> &info)
{
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for (const auto &room : info)
updateRoom(room.first, room.second);
if (!info.empty())
sortRoomsByLastMessage();
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}
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void
RoomList::highlightSelectedRoom(const QString &room_id)
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{
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emit roomChanged(room_id);
if (!roomExists(room_id)) {
nhlog::ui()->warn("roomlist: clicked unknown room_id");
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return;
}
for (auto const &room : rooms_) {
if (room.second.isNull())
continue;
if (room.first != room_id) {
room.second->setPressedState(false);
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} else {
room.second->setPressedState(true);
scrollArea_->ensureWidgetVisible(room.second.data());
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}
}
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selectedRoom_ = room_id;
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}
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void
RoomList::nextRoom()
{
for (int ii = 0; ii < contentsLayout_->count() - 1; ++ii) {
auto room = qobject_cast<RoomInfoListItem *>(contentsLayout_->itemAt(ii)->widget());
if (!room)
continue;
if (room->roomId() == selectedRoom_) {
auto nextRoom = qobject_cast<RoomInfoListItem *>(
contentsLayout_->itemAt(ii + 1)->widget());
// Not a room message.
if (!nextRoom || nextRoom->isInvite())
return;
emit roomChanged(nextRoom->roomId());
if (!roomExists(nextRoom->roomId())) {
nhlog::ui()->warn("roomlist: clicked unknown room_id");
return;
}
room->setPressedState(false);
nextRoom->setPressedState(true);
scrollArea_->ensureWidgetVisible(nextRoom);
selectedRoom_ = nextRoom->roomId();
return;
}
}
}
void
RoomList::previousRoom()
{
for (int ii = 1; ii < contentsLayout_->count(); ++ii) {
auto room = qobject_cast<RoomInfoListItem *>(contentsLayout_->itemAt(ii)->widget());
if (!room)
continue;
if (room->roomId() == selectedRoom_) {
auto nextRoom = qobject_cast<RoomInfoListItem *>(
contentsLayout_->itemAt(ii - 1)->widget());
// Not a room message.
if (!nextRoom || nextRoom->isInvite())
return;
emit roomChanged(nextRoom->roomId());
if (!roomExists(nextRoom->roomId())) {
nhlog::ui()->warn("roomlist: clicked unknown room_id");
return;
}
room->setPressedState(false);
nextRoom->setPressedState(true);
scrollArea_->ensureWidgetVisible(nextRoom);
selectedRoom_ = nextRoom->roomId();
return;
}
}
}
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void
RoomList::updateRoomAvatar(const QString &roomid, const QString &img)
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{
if (!roomExists(roomid)) {
nhlog::ui()->warn("avatar update on non-existent room_id: {}",
roomid.toStdString());
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return;
}
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rooms_[roomid]->setAvatar(img);
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// Used to inform other widgets for the new image data.
emit roomAvatarChanged(roomid, img);
}
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void
RoomList::updateRoomDescription(const QString &roomid, const DescInfo &info)
{
if (!roomExists(roomid)) {
nhlog::ui()->warn("description update on non-existent room_id: {}, {}",
roomid.toStdString(),
info.body.toStdString());
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return;
}
rooms_[roomid]->setDescriptionMessage(info);
if (underMouse()) {
// When the user hover out of the roomlist a sort will be triggered.
isSortPending_ = true;
return;
}
isSortPending_ = false;
emit sortRoomsByLastMessage();
}
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struct room_sort
{
bool operator()(const QSharedPointer<RoomInfoListItem> &a,
const QSharedPointer<RoomInfoListItem> &b) const
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{
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// Sort by "importance" (i.e. invites before mentions before
// notifs before new events before old events), then secondly
// by recency.
// Checking importance first
const auto a_importance = a->calculateImportance();
const auto b_importance = b->calculateImportance();
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if (a_importance != b_importance) {
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return a_importance > b_importance;
}
// Now sort by recency
// Zero if empty, otherwise the time that the event occured
const uint64_t a_recency =
a->lastMsgInfo_.userid.isEmpty() ? 0 : a->lastMsgInfo_.timestamp;
const uint64_t b_recency =
b->lastMsgInfo_.userid.isEmpty() ? 0 : b->lastMsgInfo_.timestamp;
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return a_recency > b_recency;
}
};
void
RoomList::sortRoomsByLastMessage()
{
isSortPending_ = false;
std::stable_sort(begin(rooms_sort_cache_), end(rooms_sort_cache_), room_sort{});
int newIndex = 0;
for (const auto &roomWidget : rooms_sort_cache_) {
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const auto currentIndex = contentsLayout_->indexOf(roomWidget.data());
if (currentIndex != newIndex) {
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contentsLayout_->removeWidget(roomWidget.data());
contentsLayout_->insertWidget(newIndex, roomWidget.data());
}
newIndex++;
}
}
void
RoomList::leaveEvent(QEvent *event)
{
if (isSortPending_)
QTimer::singleShot(700, this, &RoomList::sortRoomsByLastMessage);
QWidget::leaveEvent(event);
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}
void
RoomList::closeJoinRoomDialog(bool isJoining, QString roomAlias)
{
joinRoomModal_->hide();
if (isJoining)
emit joinRoom(roomAlias);
}
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void
RoomList::removeFilter(const std::set<QString> &roomsToHide)
{
setUpdatesEnabled(false);
for (int i = 0; i < contentsLayout_->count(); i++) {
auto widget =
qobject_cast<RoomInfoListItem *>(contentsLayout_->itemAt(i)->widget());
if (widget) {
if (roomsToHide.find(widget->roomId()) == roomsToHide.end())
widget->show();
else
widget->hide();
}
}
setUpdatesEnabled(true);
}
void
RoomList::applyFilter(const std::set<QString> &filter)
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{
// Disabling paint updates will resolve issues with screen flickering on big room lists.
setUpdatesEnabled(false);
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for (int i = 0; i < contentsLayout_->count(); i++) {
// If filter contains the room for the current RoomInfoListItem,
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// show the list item, otherwise hide it
auto listitem =
qobject_cast<RoomInfoListItem *>(contentsLayout_->itemAt(i)->widget());
if (!listitem)
continue;
if (filter.find(listitem->roomId()) != filter.end())
listitem->show();
else
listitem->hide();
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}
setUpdatesEnabled(true);
// If the already selected room is part of the group, make sure it's visible.
if (!selectedRoom_.isEmpty() && (filter.find(selectedRoom_) != filter.end()))
return;
selectFirstVisibleRoom();
}
void
RoomList::selectFirstVisibleRoom()
{
for (int i = 0; i < contentsLayout_->count(); i++) {
auto item = qobject_cast<RoomInfoListItem *>(contentsLayout_->itemAt(i)->widget());
if (item && item->isVisible()) {
highlightSelectedRoom(item->roomId());
break;
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}
}
}
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void
RoomList::paintEvent(QPaintEvent *)
{
QStyleOption opt;
opt.init(this);
QPainter p(this);
style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
}
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void
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RoomList::updateRoom(const QString &room_id, const RoomInfo &info)
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{
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if (!roomExists(room_id)) {
if (info.is_invite)
addInvitedRoom(room_id, info);
else
addRoom(room_id, info);
return;
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}
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auto room = rooms_[room_id];
updateAvatar(room_id, QString::fromStdString(info.avatar_url));
room->setRoomName(QString::fromStdString(info.name));
room->setRoomType(info.is_invite);
room->update();
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}
void
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RoomList::addInvitedRoom(const QString &room_id, const RoomInfo &info)
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{
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auto room_item = new RoomInfoListItem(room_id, info, scrollArea_);
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connect(room_item, &RoomInfoListItem::acceptInvite, this, &RoomList::acceptInvite);
connect(room_item, &RoomInfoListItem::declineInvite, this, &RoomList::declineInvite);
QSharedPointer<RoomInfoListItem> roomWidget(room_item);
rooms_.emplace(room_id, roomWidget);
rooms_sort_cache_.push_back(roomWidget);
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updateAvatar(room_id, QString::fromStdString(info.avatar_url));
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int pos = contentsLayout_->count() - 1;
contentsLayout_->insertWidget(pos, room_item);
}
std::pair<QString, QSharedPointer<RoomInfoListItem>>
RoomList::firstRoom() const
{
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for (int i = 0; i < contentsLayout_->count(); i++) {
auto item = qobject_cast<RoomInfoListItem *>(contentsLayout_->itemAt(i)->widget());
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if (item) {
auto topRoom = rooms_.find(item->roomId());
if (topRoom != rooms_.end()) {
return std::pair<QString, QSharedPointer<RoomInfoListItem>>(
item->roomId(), topRoom->second);
}
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}
}
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return {};
}
void
RoomList::updateReadStatus(const std::map<QString, bool> &status)
{
for (const auto &room : status) {
if (roomExists(room.first)) {
auto item = rooms_.at(room.first);
if (item)
item->setReadState(room.second);
}
}
}