matrixion/include/RoomInfoListItem.h

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/*
* nheko Copyright (C) 2017 Konstantinos Sideris <siderisk@auth.gr>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ROOMINFOLISTITEM_H
#define ROOMINFOLISTITEM_H
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QLabel>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QWidget>
#include "Avatar.h"
#include "Badge.h"
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#include "RippleOverlay.h"
#include "RoomInfo.h"
class RoomInfoListItem : public QWidget
{
Q_OBJECT
public:
RoomInfoListItem(RoomInfo info, QWidget *parent = 0);
~RoomInfoListItem();
void updateUnreadMessageCount(int count);
void clearUnreadMessageCount();
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inline bool isPressed();
inline RoomInfo info();
inline void setAvatar(const QImage &avatar_image);
inline int unreadMessageCount();
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signals:
void clicked(const RoomInfo &info_);
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public slots:
void setPressedState(bool state);
protected:
void mousePressEvent(QMouseEvent *event) override;
private:
void setElidedText(QLabel *label, QString text, int width);
RippleOverlay *ripple_overlay_;
RoomInfo info_;
QHBoxLayout *topLayout_;
QVBoxLayout *avatarLayout_;
QVBoxLayout *textLayout_;
QWidget *avatarWidget_;
QWidget *textWidget_;
QLabel *roomName_;
QLabel *roomTopic_;
Avatar *roomAvatar_;
Badge *unreadMessagesBadge_;
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QString pressed_style_;
QString normal_style_;
bool is_pressed_;
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int max_height_;
int unread_msg_count_;
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};
inline int RoomInfoListItem::unreadMessageCount()
{
return unread_msg_count_;
}
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inline bool RoomInfoListItem::isPressed()
{
return is_pressed_;
}
inline RoomInfo RoomInfoListItem::info()
{
return info_;
}
inline void RoomInfoListItem::setAvatar(const QImage &avatar_image)
{
roomAvatar_->setImage(avatar_image);
}
#endif // ROOMINFOLISTITEM_H