matrixion/src/ui/DropShadow.h

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#pragma once
#include <QColor>
#include <QLinearGradient>
#include <QPainter>
class DropShadow
{
public:
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static void draw(QPainter &painter,
qint16 margin,
qreal radius,
QColor start,
QColor end,
qreal startPosition,
qreal endPosition0,
qreal endPosition1,
qreal width,
qreal height)
{
painter.setPen(Qt::NoPen);
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QLinearGradient gradient;
gradient.setColorAt(startPosition, start);
gradient.setColorAt(endPosition0, end);
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// Right
QPointF right0(width - margin, height / 2);
QPointF right1(width, height / 2);
gradient.setStart(right0);
gradient.setFinalStop(right1);
painter.setBrush(QBrush(gradient));
// Deprecated in 5.13: painter.drawRoundRect(
// QRectF(QPointF(width - margin * radius, margin), QPointF(width, height - margin)),
// 0.0,
// 0.0);
painter.drawRoundedRect(
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QRectF(QPointF(width - margin * radius, margin), QPointF(width, height - margin)),
0.0,
0.0);
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// Left
QPointF left0(margin, height / 2);
QPointF left1(0, height / 2);
gradient.setStart(left0);
gradient.setFinalStop(left1);
painter.setBrush(QBrush(gradient));
painter.drawRoundedRect(
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QRectF(QPointF(margin * radius, margin), QPointF(0, height - margin)), 0.0, 0.0);
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// Top
QPointF top0(width / 2, margin);
QPointF top1(width / 2, 0);
gradient.setStart(top0);
gradient.setFinalStop(top1);
painter.setBrush(QBrush(gradient));
painter.drawRoundedRect(
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QRectF(QPointF(width - margin, 0), QPointF(margin, margin)), 0.0, 0.0);
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// Bottom
QPointF bottom0(width / 2, height - margin);
QPointF bottom1(width / 2, height);
gradient.setStart(bottom0);
gradient.setFinalStop(bottom1);
painter.setBrush(QBrush(gradient));
painter.drawRoundedRect(
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QRectF(QPointF(margin, height - margin), QPointF(width - margin, height)),
0.0,
0.0);
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// BottomRight
QPointF bottomright0(width - margin, height - margin);
QPointF bottomright1(width, height);
gradient.setStart(bottomright0);
gradient.setFinalStop(bottomright1);
gradient.setColorAt(endPosition1, end);
painter.setBrush(QBrush(gradient));
painter.drawRoundedRect(QRectF(bottomright0, bottomright1), 0.0, 0.0);
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// BottomLeft
QPointF bottomleft0(margin, height - margin);
QPointF bottomleft1(0, height);
gradient.setStart(bottomleft0);
gradient.setFinalStop(bottomleft1);
gradient.setColorAt(endPosition1, end);
painter.setBrush(QBrush(gradient));
painter.drawRoundedRect(QRectF(bottomleft0, bottomleft1), 0.0, 0.0);
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// TopLeft
QPointF topleft0(margin, margin);
QPointF topleft1(0, 0);
gradient.setStart(topleft0);
gradient.setFinalStop(topleft1);
gradient.setColorAt(endPosition1, end);
painter.setBrush(QBrush(gradient));
painter.drawRoundedRect(QRectF(topleft0, topleft1), 0.0, 0.0);
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// TopRight
QPointF topright0(width - margin, margin);
QPointF topright1(width, 0);
gradient.setStart(topright0);
gradient.setFinalStop(topright1);
gradient.setColorAt(endPosition1, end);
painter.setBrush(QBrush(gradient));
painter.drawRoundedRect(QRectF(topright0, topright1), 0.0, 0.0);
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// Widget
painter.setBrush(QBrush("#FFFFFF"));
painter.setRenderHint(QPainter::Antialiasing);
painter.drawRoundedRect(
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QRectF(QPointF(margin, margin), QPointF(width - margin, height - margin)),
radius,
radius);
}
};