matrixion/src/ui/Ripple.cpp

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#include "Ripple.h"
#include "RippleOverlay.h"
Ripple::Ripple(const QPoint &center, QObject *parent)
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: QParallelAnimationGroup(parent)
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, overlay_(nullptr)
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, radius_anim_(animate("radius"))
, opacity_anim_(animate("opacity"))
, radius_(0)
, opacity_(0)
, center_(center)
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{
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init();
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}
Ripple::Ripple(const QPoint &center, RippleOverlay *overlay, QObject *parent)
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: QParallelAnimationGroup(parent)
, overlay_(overlay)
, radius_anim_(animate("radius"))
, opacity_anim_(animate("opacity"))
, radius_(0)
, opacity_(0)
, center_(center)
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{
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init();
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}
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void
Ripple::setRadius(qreal radius)
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{
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Q_ASSERT(overlay_);
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if (radius_ == radius)
return;
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radius_ = radius;
overlay_->update();
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}
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void
Ripple::setOpacity(qreal opacity)
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{
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Q_ASSERT(overlay_);
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if (opacity_ == opacity)
return;
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opacity_ = opacity;
overlay_->update();
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}
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void
Ripple::setColor(const QColor &color)
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{
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if (brush_.color() == color)
return;
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brush_.setColor(color);
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if (overlay_)
overlay_->update();
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}
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void
Ripple::setBrush(const QBrush &brush)
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{
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brush_ = brush;
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if (overlay_)
overlay_->update();
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}
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void
Ripple::destroy()
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{
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Q_ASSERT(overlay_);
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overlay_->removeRipple(this);
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}
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QPropertyAnimation *
Ripple::animate(const QByteArray &property, const QEasingCurve &easing, int duration)
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{
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QPropertyAnimation *animation = new QPropertyAnimation;
animation->setTargetObject(this);
animation->setPropertyName(property);
animation->setEasingCurve(easing);
animation->setDuration(duration);
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addAnimation(animation);
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return animation;
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}
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void
Ripple::init()
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{
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setOpacityStartValue(0.5);
setOpacityEndValue(0);
setRadiusStartValue(0);
setRadiusEndValue(300);
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brush_.setColor(Qt::black);
brush_.setStyle(Qt::SolidPattern);
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connect(this, SIGNAL(finished()), this, SLOT(destroy()));
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}