matrixion/include/ui/Badge.h

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#pragma once
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#include <QColor>
#include <QIcon>
#include <QWidget>
#include <QtGlobal>
#include "OverlayWidget.h"
class Badge : public OverlayWidget
{
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Q_OBJECT
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Q_PROPERTY(QColor textColor WRITE setTextColor READ textColor)
Q_PROPERTY(QColor backgroundColor WRITE setBackgroundColor READ backgroundColor)
Q_PROPERTY(QPointF relativePosition WRITE setRelativePosition READ relativePosition)
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public:
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explicit Badge(QWidget *parent = 0);
explicit Badge(const QIcon &icon, QWidget *parent = 0);
explicit Badge(const QString &text, QWidget *parent = 0);
~Badge();
void setBackgroundColor(const QColor &color);
void setTextColor(const QColor &color);
void setIcon(const QIcon &icon);
void setRelativePosition(const QPointF &pos);
void setRelativePosition(qreal x, qreal y);
void setRelativeXPosition(qreal x);
void setRelativeYPosition(qreal y);
void setText(const QString &text);
void setDiameter(int diameter);
QIcon icon() const;
QString text() const;
QColor backgroundColor() const;
QColor textColor() const;
QPointF relativePosition() const;
QSize sizeHint() const override;
qreal relativeXPosition() const;
qreal relativeYPosition() const;
int diameter() const;
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protected:
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void paintEvent(QPaintEvent *event) override;
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private:
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void init();
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QColor background_color_;
QColor text_color_;
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QIcon icon_;
QSize size_;
QString text_;
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int padding_;
int diameter_;
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qreal x_;
qreal y_;
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};