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Use a more random hash to generate user colors
Fixes an issue where most uses just had their color determined by their username length and distributes the colors a bit more evenly.
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1 changed files with 7 additions and 7 deletions
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@ -7,6 +7,7 @@
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#include <QApplication>
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#include <QBuffer>
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#include <QComboBox>
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#include <QCryptographicHash>
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#include <QDesktopWidget>
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#include <QGuiApplication>
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#include <QImageReader>
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@ -641,13 +642,9 @@ utils::linkColor()
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uint32_t
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utils::hashQString(const QString &input)
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{
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uint32_t hash = 0;
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auto h = QCryptographicHash::hash(input.toUtf8(), QCryptographicHash::Sha1);
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for (int i = 0; i < input.length(); i++) {
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hash = input.at(i).digitValue() + ((hash << 5) - hash);
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}
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return hash;
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return (h[0] << 24) ^ (h[1] << 16) ^ (h[2] << 8) ^ h[3];
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}
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QColor
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@ -658,7 +655,10 @@ utils::generateContrastingHexColor(const QString &input, const QColor &backgroun
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// Create a color for the input
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auto hash = hashQString(input);
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// create a hue value based on the hash of the input.
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auto userHue = static_cast<int>(hash % 360);
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// Adapted to make Nico blue
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auto userHue =
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static_cast<int>(static_cast<double>(hash - static_cast<uint32_t>(0x60'00'00'00)) /
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std::numeric_limits<uint32_t>::max() * 360.);
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// start with moderate saturation and lightness values.
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auto sat = 230;
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auto lightness = 125;
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