mirror of
https://github.com/Nheko-Reborn/nheko.git
synced 2024-11-22 11:00:48 +03:00
Remove halo animation
This commit is contained in:
parent
40722b7af7
commit
193490bd9e
3 changed files with 0 additions and 140 deletions
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@ -4,7 +4,6 @@
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#include <QPaintEvent>
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#include <QPainter>
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#include <QPushButton>
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#include <QSequentialAnimationGroup>
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#include <QStateMachine>
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#include "RippleOverlay.h"
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@ -18,9 +17,6 @@ class FlatButtonStateMachine : public QStateMachine
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Q_PROPERTY(qreal overlayOpacity WRITE setOverlayOpacity READ overlayOpacity)
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Q_PROPERTY(qreal checkedOverlayProgress WRITE setCheckedOverlayProgress READ checkedOverlayProgress)
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Q_PROPERTY(qreal haloOpacity WRITE setHaloOpacity READ haloOpacity)
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Q_PROPERTY(qreal haloSize WRITE setHaloSize READ haloSize)
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Q_PROPERTY(qreal haloScaleFactor WRITE setHaloScaleFactor READ haloScaleFactor)
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public:
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explicit FlatButtonStateMachine(FlatButton *parent);
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@ -28,15 +24,9 @@ public:
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void setOverlayOpacity(qreal opacity);
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void setCheckedOverlayProgress(qreal opacity);
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void setHaloOpacity(qreal opacity);
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void setHaloSize(qreal size);
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void setHaloScaleFactor(qreal factor);
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inline qreal overlayOpacity() const;
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inline qreal checkedOverlayProgress() const;
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inline qreal haloOpacity() const;
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inline qreal haloSize() const;
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inline qreal haloScaleFactor() const;
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void startAnimations();
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void setupProperties();
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@ -68,13 +58,8 @@ private:
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QState *const hovered_focused_state_;
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QState *const pressed_state_;
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QSequentialAnimationGroup *const halo_animation_;
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qreal overlay_opacity_;
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qreal checked_overlay_progress_;
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qreal halo_opacity_;
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qreal halo_size_;
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qreal halo_scale_factor_;
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bool was_checked_;
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};
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@ -89,21 +74,6 @@ inline qreal FlatButtonStateMachine::checkedOverlayProgress() const
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return checked_overlay_progress_;
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}
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inline qreal FlatButtonStateMachine::haloOpacity() const
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{
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return halo_opacity_;
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}
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inline qreal FlatButtonStateMachine::haloSize() const
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{
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return halo_size_;
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}
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inline qreal FlatButtonStateMachine::haloScaleFactor() const
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{
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return halo_scale_factor_;
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}
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class FlatButton : public QPushButton
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{
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Q_OBJECT
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@ -133,7 +103,6 @@ public:
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void setFixedRippleRadius(qreal radius);
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void setFontSize(qreal size);
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void setForegroundColor(const QColor &color);
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void setHaloVisible(bool visible);
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void setHasFixedRippleRadius(bool value);
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void setIconPlacement(ui::ButtonIconPlacement placement);
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void setOverlayColor(const QColor &color);
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@ -151,7 +120,6 @@ public:
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qreal cornerRadius() const;
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qreal baseOpacity() const;
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bool isHaloVisible() const;
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bool hasFixedRippleRadius() const;
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ui::Role role() const;
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@ -175,7 +143,6 @@ protected:
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void paintEvent(QPaintEvent *event) override;
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virtual void paintBackground(QPainter *painter);
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virtual void paintHalo(QPainter *painter);
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virtual void paintForeground(QPainter *painter);
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virtual void updateClipPath();
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@ -204,7 +171,6 @@ private:
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qreal font_size_;
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bool use_fixed_ripple_radius_;
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bool halo_visible_;
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};
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#endif // UI_FLAT_BUTTON_H
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@ -1,13 +1,9 @@
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#include <QBitmap>
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#include <QEventTransition>
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#include <QFontDatabase>
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#include <QIcon>
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#include <QMouseEvent>
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#include <QPainter>
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#include <QPainterPath>
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#include <QResizeEvent>
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#include <QSequentialAnimationGroup>
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#include <QSignalTransition>
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#include "FlatButton.h"
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@ -29,7 +25,6 @@ void FlatButton::init()
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base_opacity_ = 0.13;
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font_size_ = 10; // 10.5;
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use_fixed_ripple_radius_ = false;
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halo_visible_ = false;
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setStyle(&ThemeManager::instance());
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setAttribute(Qt::WA_Hover);
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@ -80,7 +75,6 @@ void FlatButton::applyPreset(ui::ButtonPreset preset)
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case ui::CheckablePreset:
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setOverlayStyle(ui::NoOverlay);
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setCheckable(true);
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setHaloVisible(false);
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break;
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default:
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break;
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@ -205,17 +199,6 @@ qreal FlatButton::fontSize() const
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return font_size_;
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}
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void FlatButton::setHaloVisible(bool visible)
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{
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halo_visible_ = visible;
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update();
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}
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bool FlatButton::isHaloVisible() const
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{
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return halo_visible_;
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}
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void FlatButton::setOverlayStyle(ui::OverlayStyle style)
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{
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overlay_style_ = style;
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@ -391,7 +374,6 @@ void FlatButton::paintEvent(QPaintEvent *event)
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}
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paintBackground(&painter);
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paintHalo(&painter);
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painter.setOpacity(1);
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painter.setClipping(false);
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@ -451,27 +433,6 @@ void FlatButton::paintBackground(QPainter *painter)
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}
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}
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void FlatButton::paintHalo(QPainter *painter)
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{
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if (!halo_visible_)
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return;
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const qreal opacity = state_machine_->haloOpacity();
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const qreal s = state_machine_->haloScaleFactor() * state_machine_->haloSize();
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const qreal radius = static_cast<qreal>(width()) * s;
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if (isEnabled() && opacity > 0) {
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QBrush brush;
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brush.setStyle(Qt::SolidPattern);
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brush.setColor(foregroundColor());
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painter->setOpacity(opacity);
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painter->setBrush(brush);
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painter->setPen(Qt::NoPen);
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const QPointF center = rect().center();
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painter->drawEllipse(center, radius, radius);
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}
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}
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#define COLOR_INTERPOLATE(CH) (1 - progress) * source.CH() + progress *dest.CH()
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void FlatButton::paintForeground(QPainter *painter)
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@ -548,12 +509,8 @@ FlatButtonStateMachine::FlatButtonStateMachine(FlatButton *parent)
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, hovered_state_(new QState(config_state_))
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, hovered_focused_state_(new QState(config_state_))
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, pressed_state_(new QState(config_state_))
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, halo_animation_(new QSequentialAnimationGroup(this))
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, overlay_opacity_(0)
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, checked_overlay_progress_(parent->isChecked() ? 1 : 0)
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, halo_opacity_(0)
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, halo_size_(0.8)
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, halo_scale_factor_(1)
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, was_checked_(false)
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{
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Q_ASSERT(parent);
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@ -596,33 +553,6 @@ FlatButtonStateMachine::FlatButtonStateMachine(FlatButton *parent)
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addTransition(this, SIGNAL(buttonPressed()), hovered_state_, pressed_state_);
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addTransition(button_, QEvent::Leave, pressed_state_, neutral_focused_state_);
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addTransition(button_, QEvent::FocusOut, pressed_state_, hovered_state_);
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neutral_state_->assignProperty(this, "haloSize", 0);
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neutral_focused_state_->assignProperty(this, "haloSize", 0.7);
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hovered_state_->assignProperty(this, "haloSize", 0);
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pressed_state_->assignProperty(this, "haloSize", 4);
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hovered_focused_state_->assignProperty(this, "haloSize", 0.7);
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QPropertyAnimation *grow = new QPropertyAnimation(this);
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QPropertyAnimation *shrink = new QPropertyAnimation(this);
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grow->setTargetObject(this);
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grow->setPropertyName("haloScaleFactor");
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grow->setStartValue(0.56);
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grow->setEndValue(0.63);
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grow->setEasingCurve(QEasingCurve::InOutSine);
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grow->setDuration(840);
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shrink->setTargetObject(this);
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shrink->setPropertyName("haloScaleFactor");
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shrink->setStartValue(0.63);
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shrink->setEndValue(0.56);
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shrink->setEasingCurve(QEasingCurve::InOutSine);
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shrink->setDuration(840);
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halo_animation_->addAnimation(grow);
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halo_animation_->addAnimation(shrink);
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halo_animation_->setLoopCount(-1);
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}
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FlatButtonStateMachine::~FlatButtonStateMachine()
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@ -641,27 +571,8 @@ void FlatButtonStateMachine::setCheckedOverlayProgress(qreal opacity)
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button_->update();
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}
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void FlatButtonStateMachine::setHaloOpacity(qreal opacity)
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{
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halo_opacity_ = opacity;
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button_->update();
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}
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void FlatButtonStateMachine::setHaloSize(qreal size)
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{
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halo_size_ = size;
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button_->update();
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}
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void FlatButtonStateMachine::setHaloScaleFactor(qreal factor)
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{
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halo_scale_factor_ = factor;
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button_->update();
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}
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void FlatButtonStateMachine::startAnimations()
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{
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halo_animation_->start();
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start();
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}
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@ -678,15 +589,10 @@ void FlatButtonStateMachine::setupProperties()
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const qreal baseOpacity = button_->baseOpacity();
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neutral_state_->assignProperty(this, "overlayOpacity", 0);
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neutral_state_->assignProperty(this, "haloOpacity", 0);
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neutral_focused_state_->assignProperty(this, "overlayOpacity", 0);
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neutral_focused_state_->assignProperty(this, "haloOpacity", baseOpacity);
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hovered_state_->assignProperty(this, "overlayOpacity", baseOpacity);
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hovered_state_->assignProperty(this, "haloOpacity", 0);
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hovered_focused_state_->assignProperty(this, "overlayOpacity", baseOpacity);
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hovered_focused_state_->assignProperty(this, "haloOpacity", baseOpacity);
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pressed_state_->assignProperty(this, "overlayOpacity", baseOpacity);
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pressed_state_->assignProperty(this, "haloOpacity", 0);
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checked_state_->assignProperty(this, "checkedOverlayProgress", 1);
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unchecked_state_->assignProperty(this, "checkedOverlayProgress", 0);
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@ -748,14 +654,5 @@ void FlatButtonStateMachine::addTransition(QAbstractTransition *transition,
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animation->setDuration(150);
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transition->addAnimation(animation);
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animation = new QPropertyAnimation(this, "haloOpacity", this);
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animation->setDuration(170);
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transition->addAnimation(animation);
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animation = new QPropertyAnimation(this, "haloSize", this);
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animation->setDuration(350);
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animation->setEasingCurve(QEasingCurve::OutCubic);
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transition->addAnimation(animation);
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fromState->addTransition(transition);
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}
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@ -1,8 +1,5 @@
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#include <QEventTransition>
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#include <QGraphicsDropShadowEffect>
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#include <QPropertyAnimation>
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#include <QState>
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#include <QStateMachine>
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#include "RaisedButton.h"
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