mirror of
https://github.com/Nheko-Reborn/nheko.git
synced 2024-11-22 03:00:46 +03:00
Simplify Ripple effect and make it easier to use everywhere
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parent
87ba5796bc
commit
1c83ce1e79
6 changed files with 106 additions and 163 deletions
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@ -47,17 +47,6 @@ Rectangle {
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anchors.fill: parent
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visible: Settings.useIdenticon && img.status != Image.Ready
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source: Settings.useIdenticon ? ("image://jdenticon/" + (userid !== "" ? userid : roomid) + "?radius=" + (Settings.avatarCircles ? 100 : 25)) : ""
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MouseArea {
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anchors.fill: parent
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Ripple {
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rippleTarget: parent
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color: Qt.rgba(Nheko.colors.alternateBase.r, Nheko.colors.alternateBase.g, Nheko.colors.alternateBase.b, 0.5)
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}
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}
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}
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Image {
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@ -118,4 +107,8 @@ Rectangle {
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onSingleTapped: avatar.clicked(eventPoint)
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}
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Ripple {
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color: Qt.rgba(Nheko.colors.alternateBase.r, Nheko.colors.alternateBase.g, Nheko.colors.alternateBase.b, 0.5)
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}
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}
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@ -129,10 +129,9 @@ Popup {
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if (popup.completerName == "room")
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popup.completionSelected(model.roomid);
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}
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Ripple {
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rippleTarget: mouseArea
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color: Qt.rgba(Nheko.colors.base.r, Nheko.colors.base.g, Nheko.colors.base.b, 0.5)
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}
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}
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Ripple {
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color: Qt.rgba(Nheko.colors.base.r, Nheko.colors.base.g, Nheko.colors.base.b, 0.5)
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}
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DelegateChooser {
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@ -39,8 +39,6 @@ AbstractButton {
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Ripple {
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color: Qt.rgba(buttonTextColor.r, buttonTextColor.g, buttonTextColor.b, 0.5)
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clip: false
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rippleTarget: button
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}
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}
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@ -4,6 +4,7 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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import "./dialogs"
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import "./ui"
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import Qt.labs.platform 1.1 as Platform
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import QtQml 2.12
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import QtQuick 2.15
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@ -137,6 +138,10 @@ Page {
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required property bool isDirect
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required property string directChatOtherUserId
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Ripple {
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color: Qt.rgba(Nheko.colors.dark.r, Nheko.colors.dark.g, Nheko.colors.dark.b, 0.5)
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}
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height: avatarSize + 2 * Nheko.paddingMedium
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width: ListView.view.width
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state: "normal"
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@ -42,8 +42,6 @@ AbstractButton {
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Ripple {
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color: Qt.rgba(buttonTextColor.r, buttonTextColor.g, buttonTextColor.b, 0.5)
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clip: false
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rippleTarget: button
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}
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}
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@ -4,179 +4,129 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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import QtGraphicalEffects 1.0
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import QtQuick 2.10
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import QtQuick.Controls 2.3
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import QtQuick 2.15
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import QtQuick.Controls 2.15
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Item {
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id: ripple
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property alias clip: backgroundLayer.clip
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property real radius: 0
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property color color: "#22000000"
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property real maxRadius: Math.max(width, height)
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readonly property real radiusAnimationRate: 0.05
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readonly property real radiusTailAnimationRate: 0.5
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readonly property real opacityAnimationDuration: 300
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readonly property real diameter: radius * 2
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property real centerX
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property real centerY
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property var rippleTarget: parent
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function start() {
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console.log("Starting ripple animation");
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ripple.state = "ACTIVE";
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}
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function stop() {
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console.log("Stopping ripple animation");
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ripple.state = "NORMAL";
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}
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anchors.fill: parent
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state: "NORMAL"
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states: [
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State {
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name: "NORMAL"
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},
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State {
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name: "ACTIVE"
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PointHandler {
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id: ph
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onGrabChanged: {
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circle.centerX = point.position.x
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circle.centerY = point.position.y
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}
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]
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transitions: [
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Transition {
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from: "NORMAL"
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to: "ACTIVE"
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SequentialAnimation {
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ScriptAction {
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script: {
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ripple.opacity = 1;
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ripple.visible = true;
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target: Rectangle {
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id: backgroundLayer
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parent: rippleTarget
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anchors.fill: parent
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color: "transparent"
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clip: true
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Rectangle {
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id: circle
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property real centerX
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property real centerY
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x: centerX - radius
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y: centerY - radius
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height: radius*2
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width: radius*2
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radius: 0
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color: ripple.color
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state: ph.active ? "ACTIVE" : "NORMAL"
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states: [
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State {
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name: "NORMAL"
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},
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State {
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name: "ACTIVE"
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}
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}
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]
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transitions: [
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Transition {
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from: "NORMAL"
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to: "ACTIVE"
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NumberAnimation {
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id: radius_animation
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SequentialAnimation {
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//PropertyAction { target: circle; property: "centerX"; value: ph.point.position.x }
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//PropertyAction { target: circle; property: "centerY"; value: ph.point.position.y }
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PropertyAction { target: circle; property: "visible"; value: true }
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PropertyAction { target: circle; property: "opacity"; value: 1 }
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target: ripple
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properties: "radius"
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from: 0
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to: ripple.maxRadius
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duration: ripple.maxRadius / ripple.radiusAnimationRate
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NumberAnimation {
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id: radius_animation
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easing {
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type: Easing.OutQuad
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}
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target: circle
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properties: "radius"
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from: 0
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to: ripple.maxRadius
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duration: ripple.maxRadius / ripple.radiusAnimationRate
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}
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easing {
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type: Easing.OutQuad
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}
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}
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}
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},
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Transition {
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from: "ACTIVE"
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to: "NORMAL"
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SequentialAnimation {
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ParallelAnimation {
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NumberAnimation {
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id: radius_tail_animation
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target: ripple
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properties: "radius"
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to: ripple.maxRadius
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duration: ripple.maxRadius / ripple.radiusTailAnimationRate
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easing {
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type: Easing.Linear
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}
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}
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},
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Transition {
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from: "ACTIVE"
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to: "NORMAL"
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NumberAnimation {
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id: opacity_animation
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SequentialAnimation {
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ParallelAnimation {
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NumberAnimation {
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id: radius_tail_animation
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target: ripple
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properties: "opacity"
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to: 0
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duration: ripple.opacityAnimationDuration
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target: circle
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properties: "radius"
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to: ripple.maxRadius
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duration: ripple.maxRadius / ripple.radiusTailAnimationRate
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easing {
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type: Easing.InQuad
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easing {
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type: Easing.Linear
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}
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}
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NumberAnimation {
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id: opacity_animation
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target: ripple
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properties: "opacity"
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to: 0
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duration: ripple.opacityAnimationDuration
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easing {
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type: Easing.InQuad
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}
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}
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}
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PropertyAction { target: circle; property: "visible"; value: false }
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}
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}
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}
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ScriptAction {
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script: {
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ripple.visible = false;
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}
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}
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]
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}
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}
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]
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Connections {
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// Button
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// Default to center
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function onPressed(mouse) {
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// MouseArea
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if (mouse) {
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ripple.centerX = mouse.x;
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ripple.centerY = mouse.y;
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} else if (rippleTarget.pressX) {
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ripple.centerX = rippleTarget.pressX;
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ripple.centerY = rippleTarget.pressY;
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} else {
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ripple.centerX = width / 2;
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ripple.centerY = height / 2;
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}
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ripple.start();
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}
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function onReleased() {
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ripple.stop();
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}
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function onExited() {
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ripple.stop();
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}
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function onCanceled() {
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ripple.stop();
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}
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function onClicked() {
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ripple.stop();
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}
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target: rippleTarget
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ignoreUnknownSignals: true
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}
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Rectangle {
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id: backgroundLayer
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anchors.fill: parent
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color: "transparent"
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clip: true
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Rectangle {
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id: circle
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x: ripple.centerX - ripple.radius
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y: ripple.centerY - ripple.radius
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height: ripple.diameter
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width: ripple.diameter
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radius: ripple.radius
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color: ripple.color
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}
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}
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}
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