mirror of
https://github.com/Nheko-Reborn/nheko.git
synced 2024-11-22 11:00:48 +03:00
Remove flickering by updating auto-complete menu items in-place
Instead of deleting the current items and creating new ones.
This commit is contained in:
parent
d6ac72ab3f
commit
7dab863738
2 changed files with 105 additions and 21 deletions
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@ -53,11 +53,14 @@ class UserItem : public PopupItem
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public:
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UserItem(QWidget *parent, const QString &user_id);
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QString selectedText() const { return userId_; }
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void updateItem(const QString &user_id);
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protected:
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void mousePressEvent(QMouseEvent *event) override;
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private:
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void resolveAvatar(const QString &user_id);
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QLabel *userName_;
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QString userId_;
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};
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@ -69,6 +72,7 @@ class RoomItem : public PopupItem
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public:
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RoomItem(QWidget *parent, const RoomSearchResult &res);
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QString selectedText() const { return roomId_; }
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void updateItem(const RoomSearchResult &res);
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protected:
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void mousePressEvent(QMouseEvent *event) override;
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@ -124,12 +128,16 @@ private:
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void resetSelection() { selectedItem_ = -1; }
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void selectFirstItem() { selectedItem_ = 0; }
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void selectLastItem() { selectedItem_ = layout_->count() - 1; }
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void removeItems()
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void removeLayoutItemsAfter(size_t startingPos)
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{
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size_t posToRemove = layout_->count() - 1;
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QLayoutItem *item;
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while ((item = layout_->takeAt(0)) != 0) {
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while (startingPos <= posToRemove && (item = layout_->takeAt(posToRemove)) != 0) {
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delete item->widget();
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delete item;
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posToRemove = layout_->count() - 1;
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}
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}
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@ -5,7 +5,6 @@
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#include "SuggestionsPopup.hpp"
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#include "Utils.h"
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#include <QDebug>
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#include <QPaintEvent>
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#include <QPainter>
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#include <QStyleOption>
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@ -60,10 +59,39 @@ UserItem::UserItem(QWidget *parent, const QString &user_id)
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topLayout_->addWidget(avatar_);
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topLayout_->addWidget(userName_, 1);
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AvatarProvider::resolve(ChatPage::instance()->currentRoom(),
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userId_,
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this,
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[this](const QImage &img) { avatar_->setImage(img); });
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resolveAvatar(user_id);
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}
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void
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UserItem::updateItem(const QString &user_id)
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{
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userId_ = user_id;
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auto displayName = Cache::displayName(ChatPage::instance()->currentRoom(), userId_);
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// If it's a matrix id we use the second letter.
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if (displayName.size() > 1 && displayName.at(0) == '@')
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avatar_->setLetter(QChar(displayName.at(1)));
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else
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avatar_->setLetter(utils::firstChar(displayName));
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userName_->setText(displayName);
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resolveAvatar(user_id);
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}
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void
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UserItem::resolveAvatar(const QString &user_id)
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{
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AvatarProvider::resolve(
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ChatPage::instance()->currentRoom(), userId_, this, [this, user_id](const QImage &img) {
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// The user on the widget when the avatar is resolved,
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// might be different from the user that made the call.
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if (user_id == userId_)
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avatar_->setImage(img);
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else
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// We try to resolve the avatar again.
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resolveAvatar(userId_);
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});
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}
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void
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@ -96,6 +124,24 @@ RoomItem::RoomItem(QWidget *parent, const RoomSearchResult &res)
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avatar_->setImage(res.img);
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}
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void
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RoomItem::updateItem(const RoomSearchResult &result)
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{
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roomId_ = QString::fromStdString(std::move(result.room_id));
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auto name =
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QFontMetrics(QFont()).elidedText(QString::fromStdString(std::move(result.info.name)),
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Qt::ElideRight,
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parentWidget()->width() - 10);
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roomName_->setText(name);
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if (!result.img.isNull())
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avatar_->setImage(result.img);
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else
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avatar_->setLetter(utils::firstChar(name));
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}
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void
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RoomItem::mousePressEvent(QMouseEvent *event)
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{
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@ -119,17 +165,33 @@ SuggestionsPopup::SuggestionsPopup(QWidget *parent)
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void
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SuggestionsPopup::addRooms(const std::vector<RoomSearchResult> &rooms)
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{
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removeItems();
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if (rooms.empty()) {
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hide();
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return;
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}
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for (const auto &r : rooms) {
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auto room = new RoomItem(this, r);
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layout_->addWidget(room);
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connect(room, &RoomItem::clicked, this, &SuggestionsPopup::itemSelected);
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const size_t layoutCount = layout_->count();
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const size_t roomCount = rooms.size();
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// Remove the extra widgets from the layout.
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if (roomCount < layoutCount)
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removeLayoutItemsAfter(roomCount - 1);
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for (size_t i = 0; i < roomCount; ++i) {
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auto item = layout_->itemAt(i);
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// Create a new widget if there isn't already one in that
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// layout position.
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if (!item) {
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auto room = new RoomItem(this, rooms.at(i));
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connect(room, &RoomItem::clicked, this, &SuggestionsPopup::itemSelected);
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layout_->addWidget(room);
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} else {
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// Update the current widget with the new data.
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auto room = qobject_cast<RoomItem *>(item->widget());
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if (room)
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room->updateItem(rooms.at(i));
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}
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}
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resetSelection();
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@ -143,24 +205,38 @@ SuggestionsPopup::addRooms(const std::vector<RoomSearchResult> &rooms)
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void
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SuggestionsPopup::addUsers(const QVector<SearchResult> &users)
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{
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removeItems();
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if (users.isEmpty()) {
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hide();
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return;
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}
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for (const auto &u : users) {
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auto user = new UserItem(this, u.user_id);
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layout_->addWidget(user);
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connect(user, &UserItem::clicked, this, &SuggestionsPopup::itemSelected);
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const size_t layoutCount = layout_->count();
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const size_t userCount = users.size();
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// Remove the extra widgets from the layout.
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if (userCount < layoutCount)
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removeLayoutItemsAfter(userCount - 1);
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for (size_t i = 0; i < userCount; ++i) {
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auto item = layout_->itemAt(i);
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// Create a new widget if there isn't already one in that
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// layout position.
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if (!item) {
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auto user = new UserItem(this, users.at(i).user_id);
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connect(user, &UserItem::clicked, this, &SuggestionsPopup::itemSelected);
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layout_->addWidget(user);
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} else {
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// Update the current widget with the new data.
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auto userWidget = qobject_cast<UserItem *>(item->widget());
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if (userWidget)
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userWidget->updateItem(users.at(i).user_id);
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}
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}
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resetSelection();
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adjustSize();
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resize(geometry().width(), 40 * users.size());
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selectNextSuggestion();
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}
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