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add Alt+A keybinding to switch to next room with unread messages
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3 changed files with 52 additions and 0 deletions
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@ -120,6 +120,11 @@ Page {
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}
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}
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Shortcut {
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sequence: "Alt+A"
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onActivated: Rooms.nextRoomWithActivity()
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}
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Shortcut {
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sequence: "Ctrl+Down"
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onActivated: Rooms.nextRoom()
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@ -899,6 +899,52 @@ FilteredRoomlistModel::toggleTag(QString roomid, QString tag, bool on)
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}
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}
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void
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FilteredRoomlistModel::nextRoomWithActivity()
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{
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int roomWithMention = -1;
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int roomWithNotification = -1;
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int roomWithUnreadMessage = -1;
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auto r = currentRoom();
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int currentRoomIdx = r ? roomidToIndex(r->roomId()) : -1;
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// first look for mentions
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for (int i = 0; i < (int)roomlistmodel->roomids.size(); i++) {
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if (i == currentRoomIdx)
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continue;
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if (this->data(index(i, 0), RoomlistModel::HasLoudNotification).toBool()) {
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roomWithMention = i;
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break;
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}
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if (roomWithNotification == -1 &&
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this->data(index(i, 0), RoomlistModel::NotificationCount).toInt() > 0) {
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roomWithNotification = i;
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// don't break, we must continue looking for rooms with mentions
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}
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if (roomWithNotification == -1 && roomWithUnreadMessage == -1 &&
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this->data(index(i, 0), RoomlistModel::HasUnreadMessages).toBool()) {
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roomWithUnreadMessage = i;
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// don't break, we must continue looking for rooms with mentions
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}
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}
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QString targetRoomId = nullptr;
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if (roomWithMention != -1) {
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targetRoomId =
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this->data(index(roomWithMention, 0), RoomlistModel::RoomId).toString();
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nhlog::ui()->debug("choosing {} for mentions", targetRoomId.toStdString());
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} else if (roomWithNotification != -1) {
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targetRoomId =
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this->data(index(roomWithNotification, 0), RoomlistModel::RoomId).toString();
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nhlog::ui()->debug("choosing {} for notifications", targetRoomId.toStdString());
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} else if (roomWithUnreadMessage != -1) {
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targetRoomId =
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this->data(index(roomWithUnreadMessage, 0), RoomlistModel::RoomId).toString();
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nhlog::ui()->debug("choosing {} for unread messages", targetRoomId.toStdString());
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}
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if (targetRoomId != nullptr) {
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setCurrentRoom(targetRoomId);
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}
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}
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void
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FilteredRoomlistModel::nextRoom()
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{
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@ -170,6 +170,7 @@ public slots:
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void setCurrentRoom(QString roomid) { roomlistmodel->setCurrentRoom(std::move(roomid)); }
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void resetCurrentRoom() { roomlistmodel->resetCurrentRoom(); }
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void nextRoomWithActivity();
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void nextRoom();
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void previousRoom();
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