Fix OpenGL video sinkchain crash

This commit is contained in:
checkraisefold 2024-05-17 14:55:33 -07:00
parent e7d28b96da
commit 8a35cf4c5a

View file

@ -339,21 +339,16 @@ newVideoSinkChain(GstElement *pipe)
g_object_set(compositor, "background", 1, nullptr);
switch (graphicsApi) {
case QSGRendererInterface::OpenGL: {
GstElement *glupload = gst_element_factory_make("glupload", nullptr);
GstElement *glcolorconvert = gst_element_factory_make("glcolorconvert", nullptr);
GstElement *qmlglsink = gst_element_factory_make("qml6glsink", nullptr);
GstElement *glsinkbin = gst_element_factory_make("glsinkbin", nullptr);
g_object_set(qmlglsink, "widget", WebRTCSession::instance().getVideoItem(), nullptr);
g_object_set(glsinkbin, "sink", qmlglsink, nullptr);
gst_bin_add_many(
GST_BIN(pipe), queue, compositor, glupload, glcolorconvert, glsinkbin, nullptr);
gst_element_link_many(queue, compositor, glupload, glcolorconvert, glsinkbin, nullptr);
gst_bin_add_many(GST_BIN(pipe), queue, compositor, glsinkbin, nullptr);
gst_element_link_many(queue, compositor, glsinkbin, nullptr);
gst_element_sync_state_with_parent(queue);
gst_element_sync_state_with_parent(compositor);
gst_element_sync_state_with_parent(glupload);
gst_element_sync_state_with_parent(glcolorconvert);
gst_element_sync_state_with_parent(glsinkbin);
// to propagate context (hopefully)