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Don't set initial room with an empty room list
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1 changed files with 3 additions and 0 deletions
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@ -131,6 +131,9 @@ void RoomList::setInitialRooms(const Rooms &rooms)
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ui->scrollVerticalLayout->insertWidget(pos, room_item);
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ui->scrollVerticalLayout->insertWidget(pos, room_item);
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}
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}
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if (rooms_.isEmpty())
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return;
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// TODO: Move this into its own function.
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// TODO: Move this into its own function.
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auto first_room = rooms_.first();
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auto first_room = rooms_.first();
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first_room->setPressedState(true);
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first_room->setPressedState(true);
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