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Fix Nheko freezing after stopping a call on Wayland
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parent
34ebd2b30e
commit
c69f0f95a9
2 changed files with 17 additions and 1 deletions
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@ -606,7 +606,7 @@ endif()
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if(VOIP)
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include(FindPkgConfig)
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pkg_check_modules(GSTREAMER REQUIRED IMPORTED_TARGET gstreamer-sdp-1.0>=1.18 gstreamer-webrtc-1.0>=1.18)
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pkg_check_modules(GSTREAMER REQUIRED IMPORTED_TARGET gstreamer-sdp-1.0>=1.18 gstreamer-webrtc-1.0>=1.18 gstreamer-gl-1.0)
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endif()
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if(X11 AND NOT WIN32 AND NOT APPLE AND NOT HAIKU)
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@ -25,6 +25,7 @@
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#ifdef GSTREAMER_AVAILABLE
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extern "C"
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{
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#include "gst/gl/gstgldisplay.h"
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#include "gst/gst.h"
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#include "gst/sdp/sdp.h"
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@ -346,6 +347,21 @@ newVideoSinkChain(GstElement *pipe)
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gst_element_sync_state_with_parent(glupload);
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gst_element_sync_state_with_parent(glcolorconvert);
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gst_element_sync_state_with_parent(glsinkbin);
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// to propagate context (hopefully)
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gst_element_set_state(qmlglsink, GST_STATE_READY);
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// Workaround: On wayland, when egl is used, gstreamer might terminate the display connection.
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// Prevent that by "leaking" a reference to the display. See
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// https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3743
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if (QGuiApplication::platformName() == QStringLiteral("wayland")) {
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auto context = gst_element_get_context(qmlglsink, "gst.gl.GLDisplay");
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if (context) {
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GstGLDisplay *display;
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gst_context_get_gl_display(context, &display);
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}
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}
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return queue;
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}
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