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https://github.com/Nheko-Reborn/nheko.git
synced 2024-11-22 03:00:46 +03:00
Use particle groups to separate effects
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parent
44d4e6f9b5
commit
c751c487da
1 changed files with 10 additions and 13 deletions
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@ -365,7 +365,7 @@ Item {
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}
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}
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ParticleSystem {
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ParticleSystem {
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id: confettiParticleSystem
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id: particleSystem
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Component.onCompleted: pause();
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Component.onCompleted: pause();
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paused: !shouldEffectsRun
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paused: !shouldEffectsRun
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@ -374,13 +374,14 @@ Item {
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Emitter {
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Emitter {
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id: confettiEmitter
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id: confettiEmitter
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group: "confetti"
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width: parent.width * 3/4
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width: parent.width * 3/4
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enabled: false
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enabled: false
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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y: parent.height
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y: parent.height
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emitRate: Math.min(400 * Math.sqrt(parent.width * parent.height) / 870, 1000)
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emitRate: Math.min(400 * Math.sqrt(parent.width * parent.height) / 870, 1000)
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lifeSpan: 15000
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lifeSpan: 15000
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system: confettiParticleSystem
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system: particleSystem
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maximumEmitted: 500
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maximumEmitted: 500
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velocityFromMovement: 8
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velocityFromMovement: 8
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size: 16
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size: 16
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@ -394,7 +395,8 @@ Item {
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}
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}
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ImageParticle {
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ImageParticle {
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system: confettiParticleSystem
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system: particleSystem
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groups: ["confetti"]
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source: "qrc:/confettiparticle.svg"
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source: "qrc:/confettiparticle.svg"
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rotationVelocity: 0
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rotationVelocity: 0
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rotationVelocityVariation: 360
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rotationVelocityVariation: 360
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@ -416,29 +418,23 @@ Item {
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}
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}
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Gravity {
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Gravity {
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system: confettiParticleSystem
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system: particleSystem
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anchors.fill: parent
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anchors.fill: parent
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magnitude: 350
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magnitude: 350
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angle: 90
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angle: 90
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}
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}
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ParticleSystem {
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id: rainfallParticleSystem
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Component.onCompleted: pause();
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paused: !shouldEffectsRun
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}
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Emitter {
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Emitter {
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id: rainfallEmitter
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id: rainfallEmitter
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group: "rain"
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width: parent.width
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width: parent.width
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enabled: false
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enabled: false
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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y: -60
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y: -60
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emitRate: parent.width / 50
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emitRate: parent.width / 50
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lifeSpan: 10000
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lifeSpan: 10000
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system: rainfallParticleSystem
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system: particleSystem
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velocity: PointDirection {
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velocity: PointDirection {
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x: 0
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x: 0
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y: 300
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y: 300
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@ -447,7 +443,8 @@ Item {
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}
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}
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ItemParticle {
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ItemParticle {
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system: rainfallParticleSystem
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system: particleSystem
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groups: ["rain"]
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fade: false
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fade: false
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delegate: Rectangle {
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delegate: Rectangle {
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width: 2
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width: 2
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