#pragma once #include #include #include #include #include #include #include "Config.h" #include "ui/Theme.h" class RippleOverlay; class CommunitiesListItem : public QWidget { Q_OBJECT Q_PROPERTY(QColor highlightedBackgroundColor READ highlightedBackgroundColor WRITE setHighlightedBackgroundColor) Q_PROPERTY( QColor hoverBackgroundColor READ hoverBackgroundColor WRITE setHoverBackgroundColor) Q_PROPERTY(QColor backgroundColor READ backgroundColor WRITE setBackgroundColor) Q_PROPERTY(QColor avatarFgColor READ avatarFgColor WRITE setAvatarFgColor) Q_PROPERTY(QColor avatarBgColor READ avatarBgColor WRITE setAvatarBgColor) public: CommunitiesListItem(QString group_id, QWidget *parent = nullptr); void setName(QString name) { name_ = name; } bool isPressed() const { return isPressed_; } void setAvatar(const QImage &img); void setRooms(std::map room_ids) { room_ids_ = std::move(room_ids); } std::map rooms() const { return room_ids_; } QColor highlightedBackgroundColor() const { return highlightedBackgroundColor_; } QColor hoverBackgroundColor() const { return hoverBackgroundColor_; } QColor backgroundColor() const { return backgroundColor_; } QColor avatarFgColor() const { return avatarFgColor_; } QColor avatarBgColor() const { return avatarBgColor_; } void setHighlightedBackgroundColor(QColor &color) { highlightedBackgroundColor_ = color; } void setHoverBackgroundColor(QColor &color) { hoverBackgroundColor_ = color; } void setBackgroundColor(QColor &color) { backgroundColor_ = color; } void setAvatarFgColor(QColor &color) { avatarFgColor_ = color; } void setAvatarBgColor(QColor &color) { avatarBgColor_ = color; } QSize sizeHint() const override { return QSize(IconSize + IconSize / 3, IconSize + IconSize / 3); } signals: void clicked(const QString &group_id); public slots: void setPressedState(bool state); protected: void mousePressEvent(QMouseEvent *event) override; void paintEvent(QPaintEvent *event) override; private: const int IconSize = 36; QString resolveName() const; std::map room_ids_; QString name_; QString groupId_; QPixmap avatar_; QColor highlightedBackgroundColor_; QColor hoverBackgroundColor_; QColor backgroundColor_; QColor avatarFgColor_; QColor avatarBgColor_; bool isPressed_ = false; RippleOverlay *rippleOverlay_; };