// SPDX-FileCopyrightText: Nheko Contributors // // SPDX-License-Identifier: GPL-3.0-or-later import "./animations" import QtQuick import QtQuick.Effects Item { id: spinner property int spacing: 0 property bool running: true property var foreground: "#333" readonly property int barCount: 6 readonly property real a: Math.PI / 6 readonly property var colors: ["#c0def5", "#87aade", "white"] readonly property var anims: [anim1, anim2, anim3, anim4, anim5, anim6] readonly property int pauseDuration: barCount * 150 readonly property int glowDuration: 300 height: 40 width: barCount * (height * 0.375) Row { id: row Rectangle { id: rect1 width: ((spinner.width / spinner.barCount) - (spinner.spacing)) * 1.5 height: spinner.height / 3.5 color: "white" } Rectangle { id: rect2 width: (spinner.width / spinner.barCount) - spinner.spacing height: spinner.height color: spinner.colors[0] } Rectangle { id: rect3 width: (spinner.width / spinner.barCount) - spinner.spacing height: spinner.height color: spinner.colors[1] } Rectangle { id: rect4 width: (spinner.width / spinner.barCount) - spinner.spacing height: spinner.height color: spinner.colors[2] } Rectangle { id: rect5 width: (spinner.width / (spinner.barCount + 1)) - spinner.spacing height: spinner.height / 3.5 color: "white" } Rectangle { id: rect6 width: (spinner.width / spinner.barCount) - spinner.spacing height: spinner.height color: "white" } BlinkAnimation { id: anim1 target: rect1 running: spinner.running pauseDuration: spinner.pauseDuration glowDuration: spinner.glowDuration offset: 0 / spinner.barCount } BlinkAnimation { id: anim2 target: rect2 running: spinner.running pauseDuration: spinner.pauseDuration glowDuration: spinner.glowDuration offset: 1 / spinner.barCount } BlinkAnimation { id: anim3 target: rect3 running: spinner.running pauseDuration: spinner.pauseDuration glowDuration: spinner.glowDuration offset: 2 / spinner.barCount } BlinkAnimation { id: anim4 target: rect4 running: spinner.running pauseDuration: spinner.pauseDuration glowDuration: spinner.glowDuration offset: 3 / spinner.barCount } BlinkAnimation { id: anim5 target: rect5 running: spinner.running pauseDuration: spinner.pauseDuration glowDuration: spinner.glowDuration offset: 4 / spinner.barCount } BlinkAnimation { id: anim6 target: rect6 running: spinner.running pauseDuration: spinner.pauseDuration glowDuration: spinner.glowDuration offset: 5 / spinner.barCount } transform: Matrix4x4 { matrix: Qt.matrix4x4(Math.cos(spinner.a), -Math.sin(spinner.a), 0, 0, 0, Math.cos(spinner.a), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } } MultiEffect { anchors.fill: row blurMax: 14 shadowEnabled: true shadowColor: spinner.foreground source: row transform: Matrix4x4 { matrix: Qt.matrix4x4(Math.cos(spinner.a), -Math.sin(spinner.a), 0, 0, 0, Math.cos(spinner.a), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) } } }