/* * nheko Copyright (C) 2017 Konstantinos Sideris * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "AvatarProvider.h" #include "MatrixClient.h" #include "timeline/TimelineItem.h" QSharedPointer AvatarProvider::client_; QMap AvatarProvider::avatars_; QMap> AvatarProvider::toBeResolved_; void AvatarProvider::init(QSharedPointer client) { client_ = client; connect(client_.data(), &MatrixClient::userAvatarRetrieved, &AvatarProvider::updateAvatar); } void AvatarProvider::updateAvatar(const QString &uid, const QImage &img) { if (toBeResolved_.contains(uid)) { auto items = toBeResolved_[uid]; // Update all the timeline items with the resolved avatar. for (const auto item : items) item->setUserAvatar(img); toBeResolved_.remove(uid); } auto avatarData = avatars_[uid]; avatarData.img = img; avatars_.insert(uid, avatarData); } void AvatarProvider::resolve(const QString &userId, TimelineItem *item) { if (!avatars_.contains(userId)) return; auto img = avatars_[userId].img; if (!img.isNull()) { item->setUserAvatar(img); return; } // Add the current timeline item to the waiting list for this avatar. if (!toBeResolved_.contains(userId)) { client_->fetchUserAvatar(userId, avatars_[userId].url); QList timelineItems; timelineItems.push_back(item); toBeResolved_.insert(userId, timelineItems); } else { toBeResolved_[userId].push_back(item); } } void AvatarProvider::setAvatarUrl(const QString &userId, const QUrl &url) { AvatarData data; data.url = url; avatars_.insert(userId, data); } void AvatarProvider::clear() { avatars_.clear(); toBeResolved_.clear(); }