/* * nheko Copyright (C) 2017 Konstantinos Sideris * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "OverlayModal.h" OverlayModal::OverlayModal(QWidget *parent, QWidget *content) : OverlayWidget(parent) , content_{content} , duration_{500} , color_{QColor(55, 55, 55)} { setAttribute(Qt::WA_TranslucentBackground); auto layout = new QVBoxLayout(); layout->addWidget(content); layout->setAlignment(Qt::AlignCenter); setLayout(layout); opacity_ = new QGraphicsOpacityEffect(this); setGraphicsEffect(opacity_); opacity_->setOpacity(1); animation_ = new QPropertyAnimation(opacity_, "opacity", this); animation_->setStartValue(1); animation_->setEndValue(0); animation_->setDuration(duration_); animation_->setEasingCurve(QEasingCurve::Linear); connect(animation_, &QPropertyAnimation::finished, [this]() { if (animation_->direction() == QAbstractAnimation::Forward) this->close(); }); content->setFocus(); } void OverlayModal::paintEvent(QPaintEvent *event) { Q_UNUSED(event); QPainter painter(this); painter.fillRect(rect(), color_); } void OverlayModal::mousePressEvent(QMouseEvent *e) { if (content_ && !content_->geometry().contains(e->pos())) fadeOut(); } void OverlayModal::fadeIn() { animation_->setDirection(QAbstractAnimation::Backward); animation_->start(); show(); } void OverlayModal::fadeOut() { animation_->setDirection(QAbstractAnimation::Forward); animation_->start(); } void OverlayModal::keyPressEvent(QKeyEvent *event) { if (event->key() == Qt::Key_Escape) { event->accept(); fadeOut(); } }