// SPDX-FileCopyrightText: 2021 Nheko Contributors // SPDX-FileCopyrightText: 2022 Nheko Contributors // SPDX-License-Identifier: GPL-3.0-or-later import QtQuick 2.15 import QtQuick.Controls 2.15 Item { id: ripple property color color: "#22000000" property real maxRadius: Math.max(width, height) readonly property real opacityAnimationDuration: 300 readonly property real radiusAnimationRate: 0.05 readonly property real radiusTailAnimationRate: 0.5 property var rippleTarget: parent anchors.fill: parent PointHandler { id: ph target: Rectangle { id: backgroundLayer anchors.fill: parent clip: true color: "transparent" parent: rippleTarget Rectangle { id: circle property real centerX property real centerY color: ripple.color height: radius * 2 radius: 0 state: ph.active ? "ACTIVE" : "NORMAL" width: radius * 2 x: centerX - radius y: centerY - radius states: [ State { name: "NORMAL" }, State { name: "ACTIVE" } ] transitions: [ Transition { from: "NORMAL" to: "ACTIVE" SequentialAnimation { //PropertyAction { target: circle; property: "centerX"; value: ph.point.position.x } //PropertyAction { target: circle; property: "centerY"; value: ph.point.position.y } PropertyAction { property: "visible" target: circle value: true } PropertyAction { property: "opacity" target: circle value: 1 } NumberAnimation { id: radius_animation duration: ripple.maxRadius / ripple.radiusAnimationRate from: 0 properties: "radius" target: circle to: ripple.maxRadius easing { type: Easing.OutQuad } } } }, Transition { from: "ACTIVE" to: "NORMAL" SequentialAnimation { ParallelAnimation { NumberAnimation { id: radius_tail_animation duration: ripple.maxRadius / ripple.radiusTailAnimationRate properties: "radius" target: circle to: ripple.maxRadius easing { type: Easing.Linear } } NumberAnimation { id: opacity_animation duration: ripple.opacityAnimationDuration properties: "opacity" target: circle to: 0 easing { type: Easing.InQuad } } } PropertyAction { property: "visible" target: circle value: false } } } ] } } onGrabChanged: { circle.centerX = point.position.x; circle.centerY = point.position.y; } } }