// SPDX-FileCopyrightText: Nheko Contributors // // SPDX-License-Identifier: GPL-3.0-or-later import QtQuick 2.15 import QtQuick.Particles 2.15 Item { id: effectRoot readonly property int maxLifespan: Math.max(confettiEmitter.lifeSpan, rainfallEmitter.lifeSpan) required property bool shouldEffectsRun visible: effectRoot.shouldEffectsRun function pulseConfetti() { confettiEmitter.pulse(effectRoot.height * 2) } function pulseRainfall() { rainfallEmitter.pulse(effectRoot.height * 3.3) } function removeParticles() { particleSystem.reset() } ParticleSystem { id: particleSystem Component.onCompleted: stop(); paused: !effectRoot.shouldEffectsRun running: effectRoot.shouldEffectsRun } Emitter { id: confettiEmitter group: "confetti" width: effectRoot.width * 3/4 enabled: false anchors.horizontalCenter: effectRoot.horizontalCenter y: effectRoot.height emitRate: Math.min(400 * Math.sqrt(effectRoot.width * effectRoot.height) / 870, 1000) lifeSpan: 15000 system: particleSystem maximumEmitted: 500 velocityFromMovement: 8 size: 16 sizeVariation: 4 velocity: PointDirection { x: 0 y: -Math.min(450 * effectRoot.height / 700, 1000) xVariation: Math.min(4 * effectRoot.width / 7, 450) yVariation: 250 } } ImageParticle { system: particleSystem groups: ["confetti"] source: "qrc:/confettiparticle.svg" rotationVelocity: 0 rotationVelocityVariation: 360 colorVariation: 1 color: "white" entryEffect: ImageParticle.None xVector: PointDirection { x: 1 y: 0 xVariation: 0.2 yVariation: 0.2 } yVector: PointDirection { x: 0 y: 0.5 xVariation: 0.2 yVariation: 0.2 } } Gravity { system: particleSystem groups: ["confetti"] anchors.fill: effectRoot magnitude: 350 angle: 90 } Emitter { id: rainfallEmitter group: "rain" width: effectRoot.width enabled: false anchors.horizontalCenter: effectRoot.horizontalCenter y: -60 emitRate: effectRoot.width / 30 lifeSpan: 10000 system: particleSystem velocity: PointDirection { x: 0 y: 400 xVariation: 0 yVariation: 75 } // causes high CPU load, see: https://bugreports.qt.io/browse/QTBUG-117923 //ItemParticle { // system: particleSystem // groups: ["rain"] // fade: false // visible: effectRoot.shouldEffectsRun // delegate: Rectangle { // width: 2 // height: 30 + 30 * Math.random() // radius: 2 // color: "#0099ff" // } //} ImageParticle { system: particleSystem groups: ["rain"] source: "qrc:/confettiparticle.svg" rotationVelocity: 0 rotationVelocityVariation: 0 colorVariation: 0 color: "#0099ff" entryEffect: ImageParticle.None xVector: PointDirection { x: 0.01 y: 0 } yVector: PointDirection { x: 0 y: 5 } } } }