matrixion/include/RoomState.h
Konstantinos Sideris 1f90c58076 Use timeline to retrieve state events
- Rooms without any history will be shown.
- Room's state will be kept in sync and any updates will be visible.
2017-05-07 17:15:38 +03:00

63 lines
2 KiB
C++

/*
* nheko Copyright (C) 2017 Konstantinos Sideris <siderisk@auth.gr>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ROOM_STATE_H
#define ROOM_STATE_H
#include <QPixmap>
#include "AliasesEventContent.h"
#include "AvatarEventContent.h"
#include "CanonicalAliasEventContent.h"
#include "CreateEventContent.h"
#include "HistoryVisibilityEventContent.h"
#include "JoinRulesEventContent.h"
#include "NameEventContent.h"
#include "PowerLevelsEventContent.h"
#include "TopicEventContent.h"
#include "Event.h"
#include "RoomEvent.h"
#include "StateEvent.h"
namespace events = matrix::events;
class RoomState
{
public:
QString resolveName() const;
inline QString resolveTopic() const;
QPixmap avatar_img_;
events::StateEvent<events::AliasesEventContent> aliases;
events::StateEvent<events::AvatarEventContent> avatar;
events::StateEvent<events::CanonicalAliasEventContent> canonical_alias;
events::StateEvent<events::CreateEventContent> create;
events::StateEvent<events::HistoryVisibilityEventContent> history_visibility;
events::StateEvent<events::JoinRulesEventContent> join_rules;
events::StateEvent<events::NameEventContent> name;
events::StateEvent<events::PowerLevelsEventContent> power_levels;
events::StateEvent<events::TopicEventContent> topic;
};
inline QString RoomState::resolveTopic() const
{
return topic.content().topic().simplified();
}
#endif // ROOM_STATE_H