mirror of
https://github.com/Nheko-Reborn/nheko.git
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1f90c58076
- Rooms without any history will be shown. - Room's state will be kept in sync and any updates will be visible.
63 lines
2 KiB
C++
63 lines
2 KiB
C++
/*
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* nheko Copyright (C) 2017 Konstantinos Sideris <siderisk@auth.gr>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ROOM_STATE_H
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#define ROOM_STATE_H
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#include <QPixmap>
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#include "AliasesEventContent.h"
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#include "AvatarEventContent.h"
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#include "CanonicalAliasEventContent.h"
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#include "CreateEventContent.h"
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#include "HistoryVisibilityEventContent.h"
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#include "JoinRulesEventContent.h"
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#include "NameEventContent.h"
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#include "PowerLevelsEventContent.h"
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#include "TopicEventContent.h"
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#include "Event.h"
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#include "RoomEvent.h"
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#include "StateEvent.h"
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namespace events = matrix::events;
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class RoomState
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{
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public:
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QString resolveName() const;
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inline QString resolveTopic() const;
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QPixmap avatar_img_;
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events::StateEvent<events::AliasesEventContent> aliases;
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events::StateEvent<events::AvatarEventContent> avatar;
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events::StateEvent<events::CanonicalAliasEventContent> canonical_alias;
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events::StateEvent<events::CreateEventContent> create;
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events::StateEvent<events::HistoryVisibilityEventContent> history_visibility;
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events::StateEvent<events::JoinRulesEventContent> join_rules;
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events::StateEvent<events::NameEventContent> name;
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events::StateEvent<events::PowerLevelsEventContent> power_levels;
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events::StateEvent<events::TopicEventContent> topic;
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};
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inline QString RoomState::resolveTopic() const
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{
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return topic.content().topic().simplified();
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}
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#endif // ROOM_STATE_H
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