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https://github.com/Nheko-Reborn/nheko.git
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185 lines
5.9 KiB
C++
185 lines
5.9 KiB
C++
#pragma once
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#include <QPaintEvent>
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#include <QPainter>
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#include <QPushButton>
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#include <QStateMachine>
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#include "Theme.h"
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class RippleOverlay;
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class FlatButton;
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class FlatButtonStateMachine : public QStateMachine
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{
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Q_OBJECT
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Q_PROPERTY(qreal overlayOpacity WRITE setOverlayOpacity READ overlayOpacity)
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Q_PROPERTY(
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qreal checkedOverlayProgress WRITE setCheckedOverlayProgress READ checkedOverlayProgress)
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public:
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explicit FlatButtonStateMachine(FlatButton *parent);
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~FlatButtonStateMachine();
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void setOverlayOpacity(qreal opacity);
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void setCheckedOverlayProgress(qreal opacity);
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inline qreal overlayOpacity() const;
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inline qreal checkedOverlayProgress() const;
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void startAnimations();
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void setupProperties();
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void updateCheckedStatus();
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signals:
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void buttonPressed();
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void buttonChecked();
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void buttonUnchecked();
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protected:
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bool eventFilter(QObject *watched, QEvent *event) override;
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private:
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void addTransition(QObject *object, const char *signal, QState *fromState, QState *toState);
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void addTransition(QObject *object,
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QEvent::Type eventType,
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QState *fromState,
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QState *toState);
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void addTransition(QAbstractTransition *transition, QState *fromState, QState *toState);
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FlatButton *const button_;
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QState *const top_level_state_;
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QState *const config_state_;
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QState *const checkable_state_;
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QState *const checked_state_;
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QState *const unchecked_state_;
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QState *const neutral_state_;
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QState *const neutral_focused_state_;
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QState *const hovered_state_;
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QState *const hovered_focused_state_;
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QState *const pressed_state_;
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qreal overlay_opacity_;
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qreal checked_overlay_progress_;
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bool was_checked_;
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};
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inline qreal
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FlatButtonStateMachine::overlayOpacity() const
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{
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return overlay_opacity_;
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}
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inline qreal
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FlatButtonStateMachine::checkedOverlayProgress() const
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{
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return checked_overlay_progress_;
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}
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class FlatButton : public QPushButton
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{
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Q_OBJECT
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Q_PROPERTY(QColor foregroundColor WRITE setForegroundColor READ foregroundColor)
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Q_PROPERTY(QColor backgroundColor WRITE setBackgroundColor READ backgroundColor)
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Q_PROPERTY(QColor overlayColor WRITE setOverlayColor READ overlayColor)
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Q_PROPERTY(QColor disabledForegroundColor WRITE setDisabledForegroundColor READ
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disabledForegroundColor)
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Q_PROPERTY(QColor disabledBackgroundColor WRITE setDisabledBackgroundColor READ
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disabledBackgroundColor)
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Q_PROPERTY(qreal fontSize WRITE setFontSize READ fontSize)
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public:
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explicit FlatButton(QWidget *parent = 0,
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ui::ButtonPreset preset = ui::ButtonPreset::FlatPreset);
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explicit FlatButton(const QString &text,
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QWidget *parent = 0,
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ui::ButtonPreset preset = ui::ButtonPreset::FlatPreset);
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FlatButton(const QString &text,
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ui::Role role,
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QWidget *parent = 0,
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ui::ButtonPreset preset = ui::ButtonPreset::FlatPreset);
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~FlatButton();
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void applyPreset(ui::ButtonPreset preset);
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void setBackgroundColor(const QColor &color);
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void setBackgroundMode(Qt::BGMode mode);
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void setBaseOpacity(qreal opacity);
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void setCheckable(bool value);
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void setCornerRadius(qreal radius);
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void setDisabledBackgroundColor(const QColor &color);
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void setDisabledForegroundColor(const QColor &color);
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void setFixedRippleRadius(qreal radius);
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void setFontSize(qreal size);
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void setForegroundColor(const QColor &color);
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void setHasFixedRippleRadius(bool value);
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void setIconPlacement(ui::ButtonIconPlacement placement);
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void setOverlayColor(const QColor &color);
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void setOverlayStyle(ui::OverlayStyle style);
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void setRippleStyle(ui::RippleStyle style);
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void setRole(ui::Role role);
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QColor foregroundColor() const;
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QColor backgroundColor() const;
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QColor overlayColor() const;
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QColor disabledForegroundColor() const;
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QColor disabledBackgroundColor() const;
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qreal fontSize() const;
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qreal cornerRadius() const;
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qreal baseOpacity() const;
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bool hasFixedRippleRadius() const;
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ui::Role role() const;
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ui::OverlayStyle overlayStyle() const;
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ui::RippleStyle rippleStyle() const;
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ui::ButtonIconPlacement iconPlacement() const;
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Qt::BGMode backgroundMode() const;
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QSize sizeHint() const override;
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protected:
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int IconPadding = 0;
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void checkStateSet() override;
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void mousePressEvent(QMouseEvent *event) override;
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void mouseReleaseEvent(QMouseEvent *event) override;
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void resizeEvent(QResizeEvent *event) override;
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void paintEvent(QPaintEvent *event) override;
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virtual void paintBackground(QPainter *painter);
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virtual void paintForeground(QPainter *painter);
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virtual void updateClipPath();
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void init();
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private:
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RippleOverlay *ripple_overlay_;
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FlatButtonStateMachine *state_machine_;
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ui::Role role_;
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ui::RippleStyle ripple_style_;
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ui::ButtonIconPlacement icon_placement_;
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ui::OverlayStyle overlay_style_;
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Qt::BGMode bg_mode_;
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QColor background_color_;
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QColor foreground_color_;
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QColor overlay_color_;
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QColor disabled_color_;
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QColor disabled_background_color_;
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qreal fixed_ripple_radius_;
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qreal corner_radius_;
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qreal base_opacity_;
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qreal font_size_;
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bool use_fixed_ripple_radius_;
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};
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