matrixion/resources/qml/ui/Ripple.qml
2023-10-30 22:17:28 -04:00

132 lines
4.4 KiB
QML

// SPDX-FileCopyrightText: Nheko Contributors
//
// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
Item {
id: ripple
property color color: "#22000000"
property real maxRadius: Math.max(width, height)
readonly property real opacityAnimationDuration: 300
readonly property real radiusAnimationRate: 0.05
readonly property real radiusTailAnimationRate: 0.5
property var rippleTarget: parent
anchors.fill: parent
PointHandler {
id: ph
target: Rectangle {
id: backgroundLayer
anchors.fill: parent
clip: true
color: "transparent"
parent: rippleTarget
Rectangle {
id: circle
property real centerX
property real centerY
color: ripple.color
height: radius * 2
radius: 0
state: ph.active ? "ACTIVE" : "NORMAL"
width: radius * 2
x: centerX - radius
y: centerY - radius
states: [
State {
name: "NORMAL"
},
State {
name: "ACTIVE"
}
]
transitions: [
Transition {
from: "NORMAL"
to: "ACTIVE"
SequentialAnimation {
//PropertyAction { target: circle; property: "centerX"; value: ph.point.position.x }
//PropertyAction { target: circle; property: "centerY"; value: ph.point.position.y }
PropertyAction {
property: "visible"
target: circle
value: true
}
PropertyAction {
property: "opacity"
target: circle
value: 1
}
NumberAnimation {
id: radius_animation
duration: ripple.maxRadius / ripple.radiusAnimationRate
from: 0
properties: "radius"
target: circle
to: ripple.maxRadius
easing {
type: Easing.OutQuad
}
}
}
},
Transition {
from: "ACTIVE"
to: "NORMAL"
SequentialAnimation {
ParallelAnimation {
NumberAnimation {
id: radius_tail_animation
duration: ripple.maxRadius / ripple.radiusTailAnimationRate
properties: "radius"
target: circle
to: ripple.maxRadius
easing {
type: Easing.Linear
}
}
NumberAnimation {
id: opacity_animation
duration: ripple.opacityAnimationDuration
properties: "opacity"
target: circle
to: 0
easing {
type: Easing.InQuad
}
}
}
PropertyAction {
property: "visible"
target: circle
value: false
}
}
}
]
}
}
onGrabChanged: (_, point) => {
circle.centerX = point.position.x;
circle.centerY = point.position.y;
}
}
}