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315 lines
8.1 KiB
Text
315 lines
8.1 KiB
Text
= nheko(1)
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:doctype: manpage
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:Date: 2022-01-27
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:Revision: @PROJECT_VERSION@
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:man source: nheko
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:man manual: General Commands Manual
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== NAME
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nheko - Desktop client for Matrix using Qt and C++17
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== SYNOPSIS
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*nheko* [_OPTIONS_]
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== DESCRIPTION
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The motivation behind the project is to provide a native desktop app for Matrix
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that feels more like a mainstream chat app (Element, Telegram etc) and less like
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an IRC client.
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== OPTIONS
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*-h*, *--help*::
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Displays help on commandline options.
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*--help-all*::
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Displays help including Qt specific options.
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*-v*, *--version*::
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Displays version information.
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*--debug*::
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Alias for _--log-level trace_.
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*-l*, *--log-level* _<level>_::
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Set the global log level, or a comma-separated list of _<component>=<level>_
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pairs, or both. For example, to set the default log level to _warn_ but
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disable logging for the _ui_ component, pass _warn,ui=off_.
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+
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levels: _trace_ _debug_ _info_ _warning_ _error_ _critical_ _off_
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+
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components: _crypto_ _db_ _mtx_ _net_ _qml_ _ui_
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+
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Log levels can also be set in the NHEKO_LOG_LEVEL environment variable, using
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the same syntax. It will be overridden by this command line option.
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*-L*, *--log-type* _<type>_::
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Set the log output type. A comma-separated list is allowed. The default is _file,stderr_.
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+
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types: _file_ _stderr_ _none_
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+
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The log type can also be set in the NHEKO_LOG_TYPE environment variable,
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which will be overridden by this command line option.
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*-p* _<profile>_, *--profile* _<profile>_::
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Creates a unique profile, which allows you to log into several accounts at the
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same time and start multiple instances of nheko. Use _default_ to start with the
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default profile.
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*-C*, *--compact*::
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Allows shrinking the database, since LMDB databases don't automatically shrink
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when data is deleted. Possibly allows some recovery on database corruption.
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== FAQ
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=== How do I add stickers and custom emojis?
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Stickers and custom emojis are organized in image packs. There is one user image
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pack that only your account has access to and there are room image packs that
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are accessible by everyone in the room they are defined in. You can activate a
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room image pack globally to use it in any room.
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To manage image packs in nheko, go to the room settings and enter the Sticker &
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Emote Settings. You will see the Private pack (your user image pack) and can
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edit it there. The Shortcode is a unique identifier you use to select the image
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with and the Body is the alternate text that is displayed on clients that don't
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support images (like the alt tag in HTML images).
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If you have the necessary permissions you can create new room packs with the
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button at the bottom of the image pack list. They are the same as the user pack
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but you can create as many as you want and everyone in the room can use them. It
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might be a good idea to create an extra room just for your image packs to make
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sharing easier.
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== COMPLETERS
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Completers spawn a popup with completion candidates when you type them in
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the input line.
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*@*::
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Open username completer.
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*#*::
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Open room completer.
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*:*::
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Open the emoji picker. Unicode emoji are inserted directly. Custom emoji will
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insert the HTML code for them into the input line. You can configure custom
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emoji in the room settings.
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== KEYBOARD SHORTCUTS
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=== Room list
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*Ctrl-Up/Ctrl-Down*::
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Navigate within the room list.
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*Ctrl-W*::
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Close the currently open room.
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*Ctrl-K*::
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Search and select rooms from the room list.
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*Alt-A*, *Ctrl-Shift-A*::
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Select next room with activity.
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=== Timeline/Messaging
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*PgUp/PgDn*::
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Scroll timeline per page.
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*Alt-Up/Alt-Down*::
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Reply to a message.
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*Up/Down*::
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Edit a message.
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*Ctrl-E*::
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Edit message currently selected as reply.
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*Alt-F*::
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Forward message currently selected as reply.
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*Ctrl-P/Ctrl-N*::
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Reenter previous/next message.
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*Ctrl-U*::
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Delete everything in the input line.
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*Ctrl-Left/Ctrl-Right*::
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Jump one word left/right in the input line.
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*Shift-Enter*::
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Insert line break.
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*Enter*::
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Submit message.
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== COMMANDS
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Commands only work when they are used at the beginning of text.
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=== Custom messages
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*/me* _<message>_::
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Send a message as an emote, where your username is prefixed.
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*/react* _<text>_::
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Send a message as a reaction when you’re replying to a message.
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*/md* _<message>_::
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Force Markdown when sending the current message.
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*/cmark* _<message>_::
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Disables most of our extensions to cmark (CommonMark), including the
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newline-in-input = newline-in-output behaviour, strikethrough and spoilers. You
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may still force newlines with 2 spaces or a backslash before the line ending or
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insert HTML elements.
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*/plain* _<message>_::
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Force plain text when sending the current message.
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*/rainbow* _<message>_::
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Send a message in rainbow colors.
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*/rainbowme* _<message>_::
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Send a message as a rainbow-colored emote, where your username is prefixed.
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*/notice* _<message>_::
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Send a message as a notice.
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*/rainbownotice* _<notice>_::
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Send a message as a rainbow-colored notice.
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=== Room management
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*/join* _<roomname>_ _[reason]_::
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Join a room. _reason_ is optional.
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*/knock* _<roomname>_ _[reason]_::
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Ask to join a room. _reason_ is optional.
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*/part*, */leave* _[reason]_::
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Leave the current room. _reason_ is optional.
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*/invite* _<username>_ _[reason]_::
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Invite a user into the current room. _reason_ is optional.
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*/kick* _<username>_ _[reason]_::
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Kick a user from the current room. _reason_ is optional.
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*/ban* _<username>_ _[reason]_::
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Ban a user from the current room. _reason_ is optional.
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*/unban* _<username>_ _[reason]_::
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Unban a user. _reason_ is optional.
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*/redact* _<username>_ _[reason]_::
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Redacts all visible messages of the specified user. You will run into rate limits quickly.
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*/redact* _<eventid>_ _[reason]_::
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Redacts a specific event.
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*/roomnick* _<roomname>_::
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Change your nickname in a single room.
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*/glitch* _<message>_::
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Applies a glitch effect to the given _message_. Beware that this will break mentions, HTML, and some Markdown in your message.
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*/gradualglitch* _<message>_::
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Applies a progressively more severe glitch effect to the _message_. Again, this will break mentions, HTML, and some Markdown.
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=== Emoticons
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*/shrug* _[message]_::
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Inserts `¯\_(ツ)_/¯` followed by an optional _message_.
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*/fliptable*::
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Inserts `(╯°□°)╯︵ ┻━┻`
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*/unfliptable*::
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Inserts `┯━┯╭( º _ º╭)`
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*/sovietflip*::
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Inserts `ノ┬─┬ノ ︵ ( \\o°o)\\`
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=== User management
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*/ignore* _<username>_::
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Ignore a user, invites from them are also rejected.
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*/unignore* _<username>_::
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Stops ignoring a user.
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=== Advanced
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*/clear-timeline*::
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Removes all but the most recent messages from the currently rendered timeline
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and then refetches it from the server; can be used to fix some cache issues.
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*/reset-state*::
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Fetches all the state events in the current room again; can be used to fix some
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cache issues.
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*/rotate-megolm-session*::
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Rotates the encryption key used to send encrypted messages in a room.
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*/goto* _<address>_::
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_address_ can be one of:
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_<event ID>_;;
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Jumps to event with the specified ID and highlights it.
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_<message index>_;;
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Jumps to the message with the specified index and highlights it.
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_<Matrix URI>_;;
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Handles Matrix URI as if you clicked on it.
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*/converttodm*::
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Converts a room to a direct conversation.
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*/converttoroom*::
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Converts a direct conversation to a normal room.
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== MARKDOWN EXTENSIONS
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*newline (+\n+)*::
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A single newline will be turned into `<br>` instead of a space.
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*+~~text~~+*::
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Make text strikethrough. HTML putput: `<del>text</del>`
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*`||spoiler warning|text||`*::
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Hide text and set an optional spoiler warning. Note that Nheko does not display
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the spoiler warning currently. HTML output:
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`<span data-mx-spoiler="spoiler">text</span>`
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== ENVIRONMENT
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*NHEKO_ALLOW_QML_DISK_CACHE*::
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Nheko by default disables the qml disk cache to prevent crashes. This allows
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you to reenable it at your own risk.
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== FILES
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*Configuration file*::
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`${XDG_CONFIG_HOME:-~/.config}/nheko/nheko.conf`
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*Log file*::
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`${XDG_CACHE_HOME:-~/.cache}/nheko/nheko/nheko.log`
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*Database*::
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`${XDG_DATA_HOME:-~/.local/share}/nheko/nheko/*/data.mdb`
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*Media cache*::
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`${XDG_CACHE_HOME:-~/.cache}/nheko/nheko/media_cache`
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== REPORTING BUGS
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Please report issues on our bug tracker at
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<https://github.com/Nheko-Reborn/nheko/issues>.
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