mirror of
https://github.com/Nheko-Reborn/nheko.git
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27f7142cd8
Each HistoryView maintains a list of pending events. Each pending message is validated from the homeserver with either the returned EventId or the body of the message. Currently there is no support to remove invalid messages. Also some small refactoring: - ChatPage doesn't know about the message being sent. The message delivery is solely handled by HistoryViewManager. - Nick coloring function moved to HistoryViewManager.
155 lines
4.2 KiB
C++
155 lines
4.2 KiB
C++
/*
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* nheko Copyright (C) 2017 Konstantinos Sideris <siderisk@auth.gr>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MATRIXCLIENT_H
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#define MATRIXCLIENT_H
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#include <QtNetwork/QNetworkAccessManager>
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#include "Profile.h"
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#include "Sync.h"
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/*
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* MatrixClient provides the high level API to communicate with
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* a Matrix homeserver. All the responses are returned through signals.
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*/
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class MatrixClient : public QNetworkAccessManager
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{
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Q_OBJECT
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public:
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MatrixClient(QString server, QObject *parent = 0);
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// Client API.
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void initialSync() noexcept;
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void sync() noexcept;
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void sendTextMessage(const QString &roomid, const QString &msg) noexcept;
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void login(const QString &username, const QString &password) noexcept;
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void registerUser(const QString &username, const QString &password, const QString &server) noexcept;
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void versions() noexcept;
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void fetchRoomAvatar(const QString &roomid, const QUrl &avatar_url);
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void fetchOwnAvatar(const QUrl &avatar_url);
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inline QString getHomeServer();
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inline int transactionId();
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inline void incrementTransactionId();
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void reset() noexcept;
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public slots:
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void getOwnProfile() noexcept;
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void logout() noexcept;
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inline void setServer(const QString &server);
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inline void setAccessToken(const QString &token);
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inline void setNextBatchToken(const QString &next_batch);
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signals:
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void loginError(const QString &error);
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void registerError(const QString &error);
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void loggedOut();
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void loginSuccess(const QString &userid, const QString &homeserver, const QString &token);
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void registerSuccess(const QString &userid, const QString &homeserver, const QString &token);
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void roomAvatarRetrieved(const QString &roomid, const QPixmap &img);
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void ownAvatarRetrieved(const QPixmap &img);
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// Returned profile data for the user's account.
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void getOwnProfileResponse(const QUrl &avatar_url, const QString &display_name);
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void initialSyncCompleted(const SyncResponse &response);
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void syncCompleted(const SyncResponse &response);
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void syncFailed(const QString &msg);
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void messageSent(const QString &event_id, const QString &roomid, const int txn_id);
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private slots:
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void onResponse(QNetworkReply *reply);
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private:
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enum Endpoint {
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GetOwnProfile,
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GetOwnAvatar,
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GetProfile,
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InitialSync,
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Login,
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Logout,
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Register,
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RoomAvatar,
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SendTextMessage,
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Sync,
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Versions,
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};
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// Response handlers.
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void onLoginResponse(QNetworkReply *reply);
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void onLogoutResponse(QNetworkReply *reply);
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void onRegisterResponse(QNetworkReply *reply);
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void onVersionsResponse(QNetworkReply *reply);
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void onGetOwnProfileResponse(QNetworkReply *reply);
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void onGetOwnAvatarResponse(QNetworkReply *reply);
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void onSendTextMessageResponse(QNetworkReply *reply);
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void onInitialSyncResponse(QNetworkReply *reply);
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void onSyncResponse(QNetworkReply *reply);
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void onRoomAvatarResponse(QNetworkReply *reply);
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// Client API prefix.
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QString api_url_;
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// The Matrix server used for communication.
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QString server_;
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// The access token used for authentication.
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QString token_;
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// Increasing transaction ID.
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int txn_id_;
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// Token to be used for the next sync.
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QString next_batch_;
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};
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inline QString MatrixClient::getHomeServer()
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{
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return server_;
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}
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inline int MatrixClient::transactionId()
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{
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return txn_id_;
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}
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inline void MatrixClient::setServer(const QString &server)
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{
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server_ = "https://" + server;
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}
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inline void MatrixClient::setAccessToken(const QString &token)
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{
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token_ = token;
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}
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inline void MatrixClient::setNextBatchToken(const QString &next_batch)
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{
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next_batch_ = next_batch;
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}
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inline void MatrixClient::incrementTransactionId()
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{
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txn_id_ += 1;
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}
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#endif // MATRIXCLIENT_H
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