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https://github.com/Nheko-Reborn/nheko.git
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111 lines
1.8 KiB
C++
111 lines
1.8 KiB
C++
#include "Ripple.h"
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#include "RippleOverlay.h"
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Ripple::Ripple(const QPoint ¢er, QObject *parent)
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: QParallelAnimationGroup(parent)
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, overlay_(0)
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, radius_anim_(animate("radius"))
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, opacity_anim_(animate("opacity"))
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, radius_(0)
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, opacity_(0)
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, center_(center)
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{
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init();
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}
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Ripple::Ripple(const QPoint ¢er, RippleOverlay *overlay, QObject *parent)
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: QParallelAnimationGroup(parent)
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, overlay_(overlay)
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, radius_anim_(animate("radius"))
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, opacity_anim_(animate("opacity"))
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, radius_(0)
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, opacity_(0)
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, center_(center)
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{
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init();
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}
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Ripple::~Ripple()
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{
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}
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void
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Ripple::setRadius(qreal radius)
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{
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Q_ASSERT(overlay_);
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if (radius_ == radius)
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return;
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radius_ = radius;
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overlay_->update();
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}
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void
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Ripple::setOpacity(qreal opacity)
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{
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Q_ASSERT(overlay_);
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if (opacity_ == opacity)
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return;
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opacity_ = opacity;
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overlay_->update();
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}
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void
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Ripple::setColor(const QColor &color)
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{
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if (brush_.color() == color)
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return;
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brush_.setColor(color);
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if (overlay_)
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overlay_->update();
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}
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void
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Ripple::setBrush(const QBrush &brush)
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{
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brush_ = brush;
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if (overlay_)
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overlay_->update();
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}
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void
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Ripple::destroy()
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{
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Q_ASSERT(overlay_);
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overlay_->removeRipple(this);
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}
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QPropertyAnimation *
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Ripple::animate(const QByteArray &property, const QEasingCurve &easing, int duration)
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{
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QPropertyAnimation *animation = new QPropertyAnimation;
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animation->setTargetObject(this);
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animation->setPropertyName(property);
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animation->setEasingCurve(easing);
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animation->setDuration(duration);
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addAnimation(animation);
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return animation;
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}
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void
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Ripple::init()
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{
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setOpacityStartValue(0.5);
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setOpacityEndValue(0);
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setRadiusStartValue(0);
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setRadiusEndValue(300);
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brush_.setColor(Qt::black);
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brush_.setStyle(Qt::SolidPattern);
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connect(this, SIGNAL(finished()), this, SLOT(destroy()));
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}
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