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https://github.com/Nheko-Reborn/nheko.git
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145 lines
2.9 KiB
C++
145 lines
2.9 KiB
C++
#pragma once
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#include <QBrush>
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#include <QEasingCurve>
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#include <QParallelAnimationGroup>
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#include <QPoint>
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#include <QPropertyAnimation>
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class RippleOverlay;
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class Ripple : public QParallelAnimationGroup
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{
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Q_OBJECT
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Q_PROPERTY(qreal radius WRITE setRadius READ radius)
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Q_PROPERTY(qreal opacity WRITE setOpacity READ opacity)
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public:
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explicit Ripple(const QPoint ¢er, QObject *parent = 0);
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Ripple(const QPoint ¢er, RippleOverlay *overlay, QObject *parent = 0);
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inline void setOverlay(RippleOverlay *overlay);
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void setRadius(qreal radius);
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void setOpacity(qreal opacity);
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void setColor(const QColor &color);
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void setBrush(const QBrush &brush);
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inline qreal radius() const;
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inline qreal opacity() const;
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inline QColor color() const;
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inline QBrush brush() const;
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inline QPoint center() const;
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inline QPropertyAnimation *radiusAnimation() const;
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inline QPropertyAnimation *opacityAnimation() const;
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inline void setOpacityStartValue(qreal value);
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inline void setOpacityEndValue(qreal value);
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inline void setRadiusStartValue(qreal value);
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inline void setRadiusEndValue(qreal value);
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inline void setDuration(int msecs);
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protected slots:
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void destroy();
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private:
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Q_DISABLE_COPY(Ripple)
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QPropertyAnimation *animate(const QByteArray &property,
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const QEasingCurve &easing = QEasingCurve::OutQuad,
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int duration = 800);
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void init();
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RippleOverlay *overlay_;
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QPropertyAnimation *const radius_anim_;
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QPropertyAnimation *const opacity_anim_;
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qreal radius_;
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qreal opacity_;
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QPoint center_;
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QBrush brush_;
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};
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inline void
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Ripple::setOverlay(RippleOverlay *overlay)
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{
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overlay_ = overlay;
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}
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inline qreal
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Ripple::radius() const
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{
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return radius_;
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}
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inline qreal
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Ripple::opacity() const
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{
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return opacity_;
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}
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inline QColor
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Ripple::color() const
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{
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return brush_.color();
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}
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inline QBrush
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Ripple::brush() const
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{
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return brush_;
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}
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inline QPoint
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Ripple::center() const
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{
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return center_;
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}
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inline QPropertyAnimation *
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Ripple::radiusAnimation() const
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{
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return radius_anim_;
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}
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inline QPropertyAnimation *
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Ripple::opacityAnimation() const
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{
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return opacity_anim_;
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}
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inline void
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Ripple::setOpacityStartValue(qreal value)
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{
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opacity_anim_->setStartValue(value);
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}
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inline void
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Ripple::setOpacityEndValue(qreal value)
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{
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opacity_anim_->setEndValue(value);
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}
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inline void
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Ripple::setRadiusStartValue(qreal value)
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{
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radius_anim_->setStartValue(value);
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}
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inline void
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Ripple::setRadiusEndValue(qreal value)
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{
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radius_anim_->setEndValue(value);
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}
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inline void
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Ripple::setDuration(int msecs)
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{
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radius_anim_->setDuration(msecs);
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opacity_anim_->setDuration(msecs);
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}
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