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Add Sha1 implementation.
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207
src/Sha/Sha1.c
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207
src/Sha/Sha1.c
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/*
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* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <Sha.h>
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#include <Memory.h>
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#include <Int.h>
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#include <string.h>
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#include <limits.h>
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#define LOAD32H(x, y) \
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{ \
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x = ((UInt32)((y)[0] & 255) << 24) | \
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((UInt32)((y)[1] & 255) << 16) | \
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((UInt32)((y)[2] & 255) << 8) | \
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((UInt32)((y)[3] & 255)); \
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}
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#define ROL(value, bits) (((value) << (bits)) | ((value) >> (32 - (bits))))
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#define BLK(i) (block->l[i & 15] = ROL(block->l[(i+13) & 15] ^ block->l[(i + 8) & 15] ^ block->l[(i + 2) & 15] ^ block->l[i & 15], 1))
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#define R0(v, w, x, y, z, i) z += ((w & (x ^ y)) ^ y) + block->l[i] + 0x5A827999 + ROL(v, 5); w = ROL(w, 30);
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#define R1(v, w, x, y, z, i) z += ((w & (x ^ y)) ^ y) + BLK(i) + 0x5A827999 + ROL(v, 5); w = ROL(w, 30);
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#define R2(v, w, x, y, z, i) z += (w ^ x ^ y) + BLK(i) + 0x6ED9EBA1 + ROL(v, 5); w = ROL(w, 30);
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#define R3(v, w, x, y, z, i) z += (((w | x) & y) | (w & x)) + BLK(i) + 0x8F1BBCDC + ROL(v, 5); w = ROL(w, 30);
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#define R4(v, w, x, y, z, i) z += (w ^ x ^ y) + BLK(i) + 0xCA62C1D6 + ROL(v, 5); w = ROL(w, 30);
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typedef union
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{
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UInt8 c[64];
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UInt32 l[16];
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} Char64Long16;
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typedef struct
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{
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UInt32 state[5];
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UInt32 count[2];
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UInt8 buffer[64];
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} Sha1Context;
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static void
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Sha1Transform(UInt32 state[5], const UInt8 buffer[64])
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{
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UInt32 a, b, c, d, e, i;
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UInt8 workspace[64];
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Char64Long16 *block = (Char64Long16 *) workspace;
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for (i = 0; i < 16; i++)
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{
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LOAD32H(block->l[i], buffer + (i * 4));
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}
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a = state[0];
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b = state[1];
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c = state[2];
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d = state[3];
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e = state[4];
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R0(a,b,c,d,e, 0); R0(e,a,b,c,d, 1); R0(d,e,a,b,c, 2); R0(c,d,e,a,b, 3);
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R0(b,c,d,e,a, 4); R0(a,b,c,d,e, 5); R0(e,a,b,c,d, 6); R0(d,e,a,b,c, 7);
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R0(c,d,e,a,b, 8); R0(b,c,d,e,a, 9); R0(a,b,c,d,e,10); R0(e,a,b,c,d,11);
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R0(d,e,a,b,c,12); R0(c,d,e,a,b,13); R0(b,c,d,e,a,14); R0(a,b,c,d,e,15);
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R1(e,a,b,c,d,16); R1(d,e,a,b,c,17); R1(c,d,e,a,b,18); R1(b,c,d,e,a,19);
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R2(a,b,c,d,e,20); R2(e,a,b,c,d,21); R2(d,e,a,b,c,22); R2(c,d,e,a,b,23);
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R2(b,c,d,e,a,24); R2(a,b,c,d,e,25); R2(e,a,b,c,d,26); R2(d,e,a,b,c,27);
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R2(c,d,e,a,b,28); R2(b,c,d,e,a,29); R2(a,b,c,d,e,30); R2(e,a,b,c,d,31);
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R2(d,e,a,b,c,32); R2(c,d,e,a,b,33); R2(b,c,d,e,a,34); R2(a,b,c,d,e,35);
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R2(e,a,b,c,d,36); R2(d,e,a,b,c,37); R2(c,d,e,a,b,38); R2(b,c,d,e,a,39);
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R3(a,b,c,d,e,40); R3(e,a,b,c,d,41); R3(d,e,a,b,c,42); R3(c,d,e,a,b,43);
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R3(b,c,d,e,a,44); R3(a,b,c,d,e,45); R3(e,a,b,c,d,46); R3(d,e,a,b,c,47);
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R3(c,d,e,a,b,48); R3(b,c,d,e,a,49); R3(a,b,c,d,e,50); R3(e,a,b,c,d,51);
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R3(d,e,a,b,c,52); R3(c,d,e,a,b,53); R3(b,c,d,e,a,54); R3(a,b,c,d,e,55);
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R3(e,a,b,c,d,56); R3(d,e,a,b,c,57); R3(c,d,e,a,b,58); R3(b,c,d,e,a,59);
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R4(a,b,c,d,e,60); R4(e,a,b,c,d,61); R4(d,e,a,b,c,62); R4(c,d,e,a,b,63);
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R4(b,c,d,e,a,64); R4(a,b,c,d,e,65); R4(e,a,b,c,d,66); R4(d,e,a,b,c,67);
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R4(c,d,e,a,b,68); R4(b,c,d,e,a,69); R4(a,b,c,d,e,70); R4(e,a,b,c,d,71);
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R4(d,e,a,b,c,72); R4(c,d,e,a,b,73); R4(b,c,d,e,a,74); R4(a,b,c,d,e,75);
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R4(e,a,b,c,d,76); R4(d,e,a,b,c,77); R4(c,d,e,a,b,78); R4(b,c,d,e,a,79);
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state[0] += a;
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state[1] += b;
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state[2] += c;
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state[3] += d;
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state[4] += e;
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}
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static void
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Sha1Init(Sha1Context *ctx)
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{
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ctx->state[0] = 0x67452301;
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ctx->state[1] = 0xEFCDAB89;
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ctx->state[2] = 0x98BADCFE;
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ctx->state[3] = 0x10325476;
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ctx->state[4] = 0xC3D2E1F0;
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ctx->count[0] = 0;
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ctx->count[1] = 0;
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}
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static void
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Sha1Update(Sha1Context *ctx, const void *buf, UInt32 size)
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{
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UInt32 i, j;
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j = (ctx->count[0] >> 3) & 63;
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if ((ctx->count[0] += size << 3) < (size << 3))
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{
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ctx->count[1]++;
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}
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ctx->count[1] += (size >> 29);
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if ((j + size) > 63)
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{
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i = 64 - j;
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memcpy(&ctx->buffer[j], buf, i);
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Sha1Transform(ctx->state, ctx->buffer);
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for ( ; i + 63 < size; i += 64)
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{
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Sha1Transform(ctx->state, (UInt8 *) buf + i);
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}
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j = 0;
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}
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else
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{
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i = 0;
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}
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memcpy(&ctx->buffer[j], &((UInt8 *)buf)[i], size - i);
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}
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static void
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Sha1Calculate(Sha1Context *ctx, unsigned char *out)
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{
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UInt32 i;
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UInt8 count[8];
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for (i = 0; i < 8; i++)
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{
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count[i] = (unsigned char) ((ctx->count[(i >= 4 ? 0 : 1)]
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>> ((3 - (i & 3)) * 8)) & 255);
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}
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Sha1Update(ctx, (UInt8 *) "\x80", 1);
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while ((ctx->count[0] & 504) != 448)
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{
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Sha1Update(ctx, (UInt8 *) "\0", 1);
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}
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Sha1Update(ctx, count, 8);
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for (i = 0; i < (160 / 8); i++)
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{
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out[i] = (UInt8) ((ctx->state[i >> 2] >> ((3 - (i & 3)) * 8)) & 255);
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}
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}
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unsigned char *
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Sha1(char *str)
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{
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Sha1Context ctx;
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unsigned char *out;
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if (!str)
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{
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return NULL;
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}
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out = Malloc(((160 / 8) + 1) * sizeof(unsigned char));
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if (!out)
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{
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return NULL;
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}
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Sha1Init(&ctx);
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Sha1Update(&ctx, str, strlen(str));
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Sha1Calculate(&ctx, out);
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out[160 / 8] = '\0';
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return out;
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}
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