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Add signed 64-bit integer support.
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6 changed files with 966 additions and 189 deletions
264
src/UInt64.c
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264
src/UInt64.c
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/*
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* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <UInt64.h>
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#include <stddef.h>
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#include <signal.h>
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size_t
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UInt64Str(UInt64 x, int base, char *out, size_t len)
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{
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static const char symbols[] = "0123456789ABCDEF";
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size_t i = len - 1;
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size_t j = 0;
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UInt64 base64 = UInt64Create(0, base);
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/* We only have symbols up to base 16 */
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if (base < 2 || base > 16)
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{
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return 0;
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}
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do
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{
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UInt64 mod = UInt64Rem(x, base64);
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UInt32 low = UInt64Low(mod);
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out[i] = symbols[low];
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i--;
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x = UInt64Div(x, base64);
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} while (UInt64Gt(x, UInt64Create(0, 0)));
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while (++i < len)
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{
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out[j++] = out[i];
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}
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out[j] = '\0';
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return j;
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}
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#ifndef UINT64_NATIVE
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/* No native 64-bit support, add our own */
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UInt64
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UInt64Create(UInt32 high, UInt32 low)
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{
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UInt64 x;
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x.i[0] = low;
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x.i[1] = high;
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return x;
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}
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UInt64
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UInt64Add(UInt64 x, UInt64 y)
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{
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UInt64 z = UInt64Create(0, 0);
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int carry;
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z.i[0] = x.i[0] + y.i[0];
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carry = z.i[0] < x.i[0];
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z.i[1] = x.i[1] + y.i[1] + carry;
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return z;
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}
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UInt64
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UInt64Sub(UInt64 x, UInt64 y)
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{
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UInt64 twosCompl = UInt64Add(UInt64Not(y), UInt64Create(0, 1));
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return UInt64Add(x, twosCompl);
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}
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UInt64
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UInt64Mul(UInt64 x, UInt64 y)
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{
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UInt64 z = UInt64Create(0, 0);
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/* while (y > 0) */
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while (UInt64Gt(y, UInt64Create(0, 0)))
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{
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/* if (y & 1 != 0) */
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if (UInt64Neq(UInt64And(y, UInt64Create(0, 1)), UInt64Create(0, 0)))
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{
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z = UInt64Add(z, x);
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}
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x = UInt64Sll(x, 1);
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y = UInt64Srl(y, 1);
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}
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return z;
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}
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typedef struct
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{
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UInt64 q;
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UInt64 r;
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} UInt64Ldiv;
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static UInt64Ldiv
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UInt64LongDivision(UInt64 n, UInt64 d)
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{
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UInt64Ldiv o;
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int i;
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o.q = UInt64Create(0, 0);
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o.r = UInt64Create(0, 0);
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if (UInt64Eq(d, UInt64Create(0, 0)))
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{
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raise(SIGFPE);
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return o;
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}
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for (i = 63; i >= 0; i--)
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{
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UInt64 bit = UInt64And(UInt64Srl(n, i), UInt64Create(0, 1));
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o.r = UInt64Sll(o.r, 1);
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o.r = UInt64Or(o.r, bit);
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if (UInt64Geq(o.r, d))
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{
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o.r = UInt64Sub(o.r, d);
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o.q = UInt64Or(o.q, UInt64Sll(UInt64Create(0, 1), i));
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}
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}
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return o;
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}
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UInt64
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UInt64Div(UInt64 x, UInt64 y)
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{
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return UInt64LongDivision(x, y).q;
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}
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UInt64
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UInt64Rem(UInt64 x, UInt64 y)
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{
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return UInt64LongDivision(x, y).r;
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}
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UInt64
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UInt64Sll(UInt64 x, int y)
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{
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UInt64 z;
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if (!y)
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{
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return x;
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}
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z = UInt64Create(0, 0);
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if (y < 32)
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{
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z.i[1] = (x.i[0] >> (32 - y)) | (x.i[1] << y);
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z.i[0] = x.i[0] << y;
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}
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else
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{
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z.i[1] = x.i[0] << (y - 32);
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}
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return z;
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}
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UInt64
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UInt64Srl(UInt64 x, int y)
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{
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UInt64 z;
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if (!y)
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{
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return x;
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}
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z = UInt64Create(0, 0);
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if (y < 32)
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{
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z.i[0] = (x.i[1] << (32 - y)) | (x.i[0] >> y);
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z.i[1] = x.i[1] >> y;
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}
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else
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{
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z.i[0] = x.i[1] >> (y - 32);
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}
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return z;
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}
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UInt64
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UInt64And(UInt64 x, UInt64 y)
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{
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return UInt64Create(x.i[1] & y.i[1], x.i[0] & y.i[0]);
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}
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UInt64
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UInt64Or(UInt64 x, UInt64 y)
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{
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return UInt64Create(x.i[1] | y.i[1], x.i[0] | y.i[0]);
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}
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UInt64
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UInt64Xor(UInt64 x, UInt64 y)
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{
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return UInt64Create(x.i[1] ^ y.i[1], x.i[0] ^ y.i[0]);
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}
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UInt64
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UInt64Not(UInt64 x)
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{
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return UInt64Create(~(x.i[1]), ~(x.i[0]));
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}
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int
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UInt64Eq(UInt64 x, UInt64 y)
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{
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return x.i[0] == y.i[0] && x.i[1] == y.i[1];
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}
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int
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UInt64Lt(UInt64 x, UInt64 y)
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{
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return x.i[1] < y.i[1] || (x.i[1] == y.i[1] && x.i[0] < y.i[0]);
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}
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int
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UInt64Gt(UInt64 x, UInt64 y)
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{
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return x.i[1] > y.i[1] || (x.i[1] == y.i[1] && x.i[0] > y.i[0]);
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}
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#endif
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