mirror of
https://git.telodendria.io/Telodendria/Cytoplasm.git
synced 2024-11-21 19:50:47 +03:00
Fix Unicode handling in Json, don't sign-extend bytes in Stream.
This commit is contained in:
parent
e557de8d9d
commit
c4121d2dba
4 changed files with 88 additions and 23 deletions
44
src/Json.c
44
src/Json.c
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@ -26,6 +26,7 @@
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#include <Memory.h>
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#include <Str.h>
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#include <Util.h>
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#include <Int.h>
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#include <stdio.h>
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#include <stddef.h>
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@ -401,7 +402,10 @@ JsonDecodeString(Stream * in)
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int c;
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char a[5];
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unsigned long utf8;
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UInt32 codepoint;
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UInt16 high;
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UInt16 low;
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char *utf8Ptr;
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len = 0;
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@ -480,14 +484,46 @@ JsonDecodeString(Stream * in)
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return NULL;
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}
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/* Interpret characters as a hex number */
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if (sscanf(a, "%04lx", &utf8) != 1)
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if (sscanf(a, "%04hx", &high) != 1)
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{
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/* Bad hex value */
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Free(str);
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return NULL;
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}
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if (utf8 == 0)
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/* If this is a two-byte UTF-16 codepoint, grab
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* the second byte */
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if (high > 0xD7FF && high <= 0xDBFF)
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{
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if (StreamGetc(in) != '\\' || StreamGetc(in) != 'u')
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{
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Free(str);
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return NULL;
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}
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/* Read 4 characters into a */
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if (!StreamGets(in, a, sizeof(a)))
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{
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Free(str);
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return NULL;
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}
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/* Interpret characters as a hex number */
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if (sscanf(a, "%04hx", &low) != 1)
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{
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Free(str);
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return NULL;
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}
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codepoint = StrUtf16Decode(high, low);
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}
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else
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{
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codepoint = high;
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}
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if (codepoint == 0)
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{
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/*
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* We read in a 0000, null. There is no
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@ -507,7 +543,7 @@ JsonDecodeString(Stream * in)
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/* Encode the 4-byte UTF-8 buffer into a series
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* of 1-byte characters */
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utf8Ptr = StrUtf8Encode(utf8);
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utf8Ptr = StrUtf8Encode(codepoint);
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if (!utf8Ptr)
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{
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/* Mem error */
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51
src/Str.c
51
src/Str.c
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@ -26,6 +26,7 @@
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#include <Memory.h>
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#include <Util.h>
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#include <Rand.h>
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#include <Int.h>
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#include <stdlib.h>
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#include <string.h>
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@ -34,8 +35,28 @@
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#include <pthread.h>
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#include <unistd.h>
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UInt32
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StrUtf16Decode(UInt16 high, UInt16 low)
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{
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if (high <= 0xD7FF)
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{
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return high;
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}
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else if (high <= 0xDBFF)
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{
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unsigned short hS = (high - 0xD800) * 0x400;
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unsigned short lS = low - 0xDC00;
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return (lS | hS) + 0x10000;
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}
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else
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{
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return 0;
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}
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}
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char *
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StrUtf8Encode(unsigned long utf8)
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StrUtf8Encode(UInt32 codepoint)
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{
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char *str;
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@ -45,30 +66,30 @@ StrUtf8Encode(unsigned long utf8)
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return NULL;
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}
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if (utf8 <= 0x7F) /* Plain ASCII */
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if (codepoint <= 0x7F && codepoint != 0) /* Plain ASCII */
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{
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str[0] = (char) utf8;
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str[0] = (char) codepoint;
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str[1] = '\0';
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}
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else if (utf8 <= 0x07FF) /* 2-byte */
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else if (codepoint <= 0x07FF) /* 2-byte */
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{
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str[0] = (char) (((utf8 >> 6) & 0x1F) | 0xC0);
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str[1] = (char) (((utf8 >> 0) & 0x3F) | 0x80);
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str[0] = (char) (((codepoint >> 6) & 0x1F) | 0xC0);
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str[1] = (char) (((codepoint >> 0) & 0x3F) | 0x80);
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str[2] = '\0';
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}
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else if (utf8 <= 0xFFFF) /* 3-byte */
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else if (codepoint <= 0xFFFF) /* 3-byte */
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{
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str[0] = (char) (((utf8 >> 12) & 0x0F) | 0xE0);
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str[1] = (char) (((utf8 >> 6) & 0x3F) | 0x80);
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str[2] = (char) (((utf8 >> 0) & 0x3F) | 0x80);
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str[0] = (char) (((codepoint >> 12) & 0x0F) | 0xE0);
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str[1] = (char) (((codepoint >> 6) & 0x3F) | 0x80);
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str[2] = (char) (((codepoint >> 0) & 0x3F) | 0x80);
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str[3] = '\0';
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}
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else if (utf8 <= 0x10FFFF) /* 4-byte */
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else if (codepoint <= 0x10FFFF)/* 4-byte */
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{
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str[0] = (char) (((utf8 >> 18) & 0x07) | 0xF0);
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str[1] = (char) (((utf8 >> 12) & 0x3F) | 0x80);
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str[2] = (char) (((utf8 >> 6) & 0x3F) | 0x80);
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str[3] = (char) (((utf8 >> 0) & 0x3F) | 0x80);
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str[0] = (char) (((codepoint >> 18) & 0x07) | 0xF0);
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str[1] = (char) (((codepoint >> 12) & 0x3F) | 0x80);
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str[2] = (char) (((codepoint >> 6) & 0x3F) | 0x80);
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str[3] = (char) (((codepoint >> 0) & 0x3F) | 0x80);
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str[4] = '\0';
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}
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else
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@ -26,6 +26,7 @@
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#include <Io.h>
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#include <Memory.h>
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#include <Util.h>
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#include <Int.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -49,11 +50,11 @@ struct Stream
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{
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Io *io;
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char *rBuf;
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UInt8 *rBuf;
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size_t rLen;
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size_t rOff;
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char *wBuf;
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UInt8 *wBuf;
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size_t wLen;
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char *ugBuf;
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@ -39,14 +39,21 @@
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* is a standard library header.
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*/
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#include <Int.h>
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#include <stddef.h>
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/**
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* Take a UTF-8 codepoint and encode it into a string buffer containing
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* Convert UTF-16 into a Unicode codepoint.
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*/
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extern UInt32 StrUtf16Decode(UInt16, UInt16);
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/**
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* Take a Unicode codepoint and encode it into a string buffer containing
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* between 1 and 4 bytes. The string buffer is allocated on the heap,
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* so it should be freed when it is no longer needed.
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*/
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extern char * StrUtf8Encode(unsigned long);
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extern char * StrUtf8Encode(UInt32);
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/**
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* Duplicate a null-terminated string, returning a new string on the
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