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https://git.telodendria.io/Telodendria/Cytoplasm.git
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461357b526
This makes it easier to build Cytoplasm as a component of another program (for example, Telodendria), or as a standalone system library.
234 lines
8.5 KiB
C
234 lines
8.5 KiB
C
/*
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* Copyright (C) 2022-2024 Jordan Bancino <@jordan:bancino.net>
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef CYTOPLASM_HTTPSERVER_H
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#define CYTOPLASM_HTTPSERVER_H
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/***
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* @Nm HttpServer
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* @Nd Extremely simple HTTP server.
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* @Dd December 13 2022
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* @Xr Http HttpClient
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*
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* .Nm
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* builds on the
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* .Xr Http 3
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* API, and provides a very simple, yet very functional API for
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* creating an HTTP server. It aims at being easy to use and minimal,
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* yet also efficient. It uses non-blocking I/O, is fully
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* multi-threaded, and is very configurable. It can be set up in just
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* two function calls and minimal supporting code.
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* .Pp
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* This API should be familar to those that have dealt with the HTTP
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* server libraries of other programming languages, particularly Java.
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* In fact, much of the terminology used in this API came from Java,
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* and you'll notice that the way responses are sent and received very
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* closely resembles Java.
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*/
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#include <stdio.h>
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#include <stdbool.h>
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#include "Http.h"
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#include "HashMap.h"
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#include "Stream.h"
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/**
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* The functions on this API operate on an opaque structure.
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*/
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typedef struct HttpServer HttpServer;
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/**
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* Each request receives a context structure. It is opaque, so the
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* functions defined in this API should be used to fetch data from
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* it. These functions allow the handler to figure out the context of
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* the request, which includes the path requested, any parameters,
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* and the headers and method used to make the request. The context
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* also provides the means by which the handler responds to the
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* request, allowing it to set the status code, headers, and body.
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*/
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typedef struct HttpServerContext HttpServerContext;
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/**
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* The request handler function is executed when an HTTP request is
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* received. It takes a request context, and a pointer as specified
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* in the server configuration.
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*/
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typedef void (HttpHandler) (HttpServerContext *, void *);
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/**
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* The number of arguments to
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* .Fn HttpServerCreate
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* has grown so large that arguments are now stuffed into a
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* configuration structure, which is in turn passed to
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* .Fn HttpServerCreate .
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* This configuration is copied by value into the internal
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* structures of the server. It is copied with very minimal
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* validation, so ensure that all values are sensible. It may
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* make sense to use
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* .Fn memset
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* to zero out everything in here before assigning values.
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*/
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typedef struct HttpServerConfig
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{
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unsigned short port;
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unsigned int threads;
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unsigned int maxConnections;
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int flags; /* Http(3) flags */
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char *tlsCert; /* File path */
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char *tlsKey; /* File path */
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HttpHandler *handler;
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void *handlerArgs;
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} HttpServerConfig;
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/**
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* Create a new HTTP server using the specified configuration.
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* This will set up all internal structures used by the server,
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* and bind the socket and start listening for connections. However,
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* it will not start accepting connections.
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*/
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extern HttpServer * HttpServerCreate(HttpServerConfig *);
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/**
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* Retrieve the configuration that was used to instantiate the given
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* server. Note that this configuration is not necessarily the exact
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* one that was provided; even though its values are the same, it
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* should be treated as an entirely separate configuration with no
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* connection to the original.
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*/
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extern HttpServerConfig * HttpServerConfigGet(HttpServer *);
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/**
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* Free the resources associated with the given HTTP server. Note that
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* the server can only be freed after it has been stopped. Calling this
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* function while the server is still running results in undefined
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* behavior.
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*/
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extern void HttpServerFree(HttpServer *);
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/**
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* Attempt to start the HTTP server, and return immediately with the
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* status. This API is fully multi-threaded and asynchronous, so the
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* caller can continue working while the HTTP server is running in a
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* separate thread and managing a pool of threads to handle responses.
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*/
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extern bool HttpServerStart(HttpServer *);
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/**
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* Typically, at some point after calling
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* .Fn HttpServerStart ,
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* the program will have no more work to do, so it will want to wait
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* for the HTTP server to finish. This is accomplished via this
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* function, which joins the HTTP worker thread to the calling thread,
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* pausing the calling thread until the HTTP server has stopped.
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*/
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extern void HttpServerJoin(HttpServer *);
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/**
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* Stop the HTTP server. Only the execution of this function will
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* cause the proper shutdown of the HTTP server. If the main program
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* is joined to the HTTP thread, then either another thread or a
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* signal handler will have to stop the server using this function.
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* The typical use case is to install a signal handler that executes
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* this function on a global HTTP server.
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*/
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extern void HttpServerStop(HttpServer *);
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/**
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* Get the request headers for the request represented by the given
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* context. The data in the returned hash map should be treated as
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* read only and should not be freed; it is managed entirely by the
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* server.
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*/
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extern HashMap * HttpRequestHeaders(HttpServerContext *);
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/**
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* Get the request method used to make the request represented by
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* the given context.
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*/
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extern HttpRequestMethod HttpRequestMethodGet(HttpServerContext *);
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/**
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* Get the request path for the request represented by the given
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* context. The return value of this function should be treated as
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* read-only, and should not be freed; it is managed entirely by the
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* server.
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*/
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extern char * HttpRequestPath(HttpServerContext *);
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/**
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* Retrieve the parsed GET parameters for the request represented by
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* the given context. The returned hash map should be treated as
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* read-only, and should not be freed; it is managed entirely by the
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* server.
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*/
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extern HashMap * HttpRequestParams(HttpServerContext *);
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/**
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* Set a response header to return to the client. The old value for
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* the given header is returned, if any, otherwise NULL is returned.
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*/
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extern char * HttpResponseHeader(HttpServerContext *, char *, char *);
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/**
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* Set the response status to return to the client.
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*/
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extern void HttpResponseStatus(HttpServerContext *, HttpStatus);
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/**
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* Get the current response status that will be sent to the client
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* making the request represented by the given context.
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*/
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extern HttpStatus HttpResponseStatusGet(HttpServerContext *);
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/**
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* Send the response headers to the client that made the request
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* represented by the specified context. This function must be called
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* before the response body can be written, otherwise a malformed
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* response will be sent.
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*/
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extern void HttpSendHeaders(HttpServerContext *);
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/**
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* Get a stream that is both readable and writable. Reading from the
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* stream reads the request body that the client sent, if there is one.
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* Note that the rquest headers have already been read, so the stream
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* is correctly positioned at the beginning of the body of the request.
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* .Fn HttpSendHeaders
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* must be called before the stream is written, otherwise a malformed
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* HTTP response will be sent. An HTTP handler should properly set all
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* the headers it itends to send, send those headers, and then write
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* the response body to this stream.
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* .Pp
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* Note that the stream does not need to be closed by the HTTP
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* handler; in fact doing so results in undefined behavior. The stream
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* is managed entirely by the server itself, so it will close it when
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* necessary. This allows the underlying protocol to differ: for
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* instance, an HTTP/1.1 connection may stay for multiple requests and
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* responses.
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*/
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extern Stream * HttpServerStream(HttpServerContext *);
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#endif /* CYTOPLASM_HTTPSERVER_H */
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