mirror of
https://git.telodendria.io/Telodendria/Cytoplasm.git
synced 2024-11-23 20:48:49 +03:00
662696ce12
This pull request brings Cytoplasm up from C89 to C99, which makes it much more portable across platforms. In particular, this pull request solves a number of issues with 32-bit platforms. Closes #28. Closes #12. Closes #20. Reviewed-on: https://git.telodendria.io/Telodendria/Cytoplasm/pulls/29
176 lines
3 KiB
C
176 lines
3 KiB
C
/*
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* Copyright (C) 2022-2023 Jordan Bancino <@jordan:bancino.net>
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction,
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* including without limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <Queue.h>
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#include <Memory.h>
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struct Queue
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{
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void **items;
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size_t size;
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size_t front;
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size_t rear;
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};
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Queue *
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QueueCreate(size_t size)
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{
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Queue *q;
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if (!size)
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{
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/* Can't have a queue of length zero */
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return NULL;
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}
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q = Malloc(sizeof(Queue));
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if (!q)
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{
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return NULL;
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}
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q->items = Malloc(size * sizeof(void *));
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if (!q->items)
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{
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Free(q);
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return NULL;
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}
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q->size = size;
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q->front = size + 1;
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q->rear = size + 1;
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return q;
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}
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void
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QueueFree(Queue * q)
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{
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if (q)
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{
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Free(q->items);
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}
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Free(q);
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}
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bool
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QueueFull(Queue * q)
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{
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if (!q)
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{
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return false;
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}
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return ((q->front == q->rear + 1) || (q->front == 0 && q->rear == q->size - 1));
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}
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bool
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QueueEmpty(Queue * q)
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{
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if (!q)
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{
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return false;
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}
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return (q->front == (q->size + 1));
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}
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bool
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QueuePush(Queue * q, void *element)
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{
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if (!q || !element)
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{
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return false;
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}
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if (QueueFull(q))
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{
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return false;
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}
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if (q->front == q->size + 1)
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{
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q->front = 0;
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}
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if (q->rear == q->size + 1)
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{
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q->rear = 0;
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}
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else
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{
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q->rear = (q->rear + 1) % q->size;
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}
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q->items[q->rear] = element;
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return true;
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}
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void *
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QueuePop(Queue * q)
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{
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void *element;
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if (!q)
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{
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return NULL;
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}
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if (QueueEmpty(q))
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{
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return NULL;
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}
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element = q->items[q->front];
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if (q->front == q->rear)
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{
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q->front = q->size + 1;
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q->rear = q->size + 1;
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}
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else
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{
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q->front = (q->front + 1) % q->size;
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}
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return element;
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}
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void *
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QueuePeek(Queue * q)
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{
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if (!q)
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{
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return NULL;
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}
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if (QueueEmpty(q))
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{
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return NULL;
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}
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return q->items[q->front];
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}
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